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f584c04ecd
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Add camera collision state variables to RuntimeHost
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2026-04-25 18:58:41 +02:00 |
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17de46de21
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Add camera collision constants
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2026-04-25 18:58:41 +02:00 |
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b0a5768bb2
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Implement smoothed camera collision resolution for third-person view
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2026-04-25 18:56:23 +02:00 |
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5d22449eb4
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Pass time delta (dt) to updateCameraTransform calls
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2026-04-25 18:56:23 +02:00 |
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25b6b0cf5e
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Initialize smoothed camera collision distance tracking
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2026-04-25 18:55:25 +02:00 |
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e6c509b610
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Initialize smoothed camera collision distance tracking
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2026-04-25 18:55:25 +02:00 |
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eb569e2477
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Initialize smoothed camera collision distance tracking
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2026-04-25 18:55:25 +02:00 |
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8f101a48ec
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Initialize smoothed camera collision distance state
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2026-04-25 18:54:08 +02:00 |
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0d79867a86
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Add constants for camera collision handling
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2026-04-25 18:54:08 +02:00 |
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727485434e
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Implement dynamic update logic for active target indicators
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2026-04-25 18:43:44 +02:00 |
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48a0235ba8
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Update disposal logic for active targeting indicators
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2026-04-25 18:43:44 +02:00 |
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a725b6e280
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Refactor active arrow initialization to iterate over the collection
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2026-04-25 18:43:06 +02:00 |
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6575237670
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Enhance targeting visualization by replacing single arrow/ring with array of active arrows and camera vectors
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2026-04-25 18:42:49 +02:00 |
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f5f29a559d
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Refactor active marker visual placement logic, adjusting lift and introducing radius
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2026-04-25 18:42:29 +02:00 |
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9cddd117ce
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Cleanup unused import and add constants for active arrow targeting
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2026-04-25 18:42:29 +02:00 |
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1bb528bce1
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Implement sway effect for lux target position
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2026-04-25 18:36:44 +02:00 |
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61090ac5cb
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Initialize sway direction vector for lux targeting
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2026-04-25 18:36:44 +02:00 |
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1483dbc33a
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Enhance runtime target visual placement calculations with extra lift and sway parameters
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2026-04-25 18:36:20 +02:00 |
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a3a13c1de7
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Enhance Lux targeting visual logic with state management and home return behavior
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2026-04-25 18:30:41 +02:00 |
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4604a54ffd
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Initialize targeting lux flight state
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2026-04-25 18:29:50 +02:00 |
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13e4f34386
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Implement state tracking and position variables for targeting lux
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2026-04-25 18:29:50 +02:00 |
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5a727222a5
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Add constants for targeting lux behavior rates and distances
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2026-04-25 18:29:50 +02:00 |
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ffbac06e0a
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Refactor: Use local collider variable in RuntimeHost
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2026-04-25 18:22:24 +02:00 |
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85e0bc65c1
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Improve runtime visibility checks using multi-sample target sampling
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2026-04-25 18:21:28 +02:00 |
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37b50d7e8a
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Implement dynamic calculation for runtime target visibility clearance
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2026-04-25 18:16:42 +02:00 |
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3667ae0ea6
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Increase padding constant for visibility target clearance
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2026-04-25 18:16:41 +02:00 |
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94536c6611
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Remove distance check logic for active runtime target
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2026-04-25 18:07:14 +02:00 |
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1765b23228
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Implement target lock release upon prolonged occlusion
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2026-04-25 18:06:06 +02:00 |
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5d07bd853c
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Pass camera delta time to update active runtime target lock state
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2026-04-25 18:05:46 +02:00 |
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14c045546c
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Require player visibility when resolving runtime target candidates
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2026-04-25 18:05:46 +02:00 |
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0e4fbb2480
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Add visibility requirement when selecting runtime targets
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2026-04-25 18:04:28 +02:00 |
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cddbd0aa74
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Improve runtime target selection fallback logic
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2026-04-25 18:04:28 +02:00 |
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3d91477d4c
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Improve runtime target selection by filtering candidates based on camera and player visibility
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2026-04-25 18:03:33 +02:00 |
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31b0a5b808
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Implement line-of-sight checks for target visibility
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2026-04-25 18:03:05 +02:00 |
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447e8213a0
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Add constants and state for target occlusion tracking
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2026-04-25 18:03:05 +02:00 |
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0026d1521b
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Add isLineSegmentClear method for checking collision clearance along a line segment
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2026-04-25 18:02:12 +02:00 |
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ae92a8fd26
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Adjust camera yaw and pitch upon reaching a boundary in third-person navigation
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2026-04-25 17:40:09 +02:00 |
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82109c19d1
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Remove manual reset of look offsets when target look boundary is reached
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2026-04-25 17:34:57 +02:00 |
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bf31cf6a2f
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Refine target look boundary handling to clear active target and return false
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2026-04-25 17:34:57 +02:00 |
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793b675e74
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Refactor target look offset calculation using applyTargetLookOffsetDelta
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2026-04-25 17:27:21 +02:00 |
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98610c53d3
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Improve target look offset limits and add boundary detection logic
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2026-04-25 17:27:00 +02:00 |
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d2f2b38f34
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Implement automatic retargeting or clearing of active runtime target
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2026-04-25 17:26:39 +02:00 |
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d9f724c45d
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Add handleRuntimeTargetLookBoundaryReached to context
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2026-04-25 17:26:39 +02:00 |
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cdf38bace7
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Improve pitch damping when target assist is active
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2026-04-25 17:18:39 +02:00 |
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c3c9fb745c
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Initialize default pitch radians in ThirdPersonNavigationController
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2026-04-25 17:13:24 +02:00 |
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688a2f3db6
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Implement damped yaw rotation for smooth third-person camera target assist
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2026-04-25 17:10:55 +02:00 |
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66b33f4484
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Simplify camera yaw calculation by setting yaw directly to target value, removing dampening logic
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2026-04-25 17:07:51 +02:00 |
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a883a2e947
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Apply vertical target assist scaling based on camera distance collision
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2026-04-25 17:02:23 +02:00 |
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3fe78937e3
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Add collision fade constants and smoothStep utility function
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2026-04-25 17:02:23 +02:00 |
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c04ee2a751
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Adjust lookAtVector calculation to incorporate target assist vertical offset
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2026-04-25 16:54:51 +02:00 |
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