Pass camera delta time to update active runtime target lock state
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@@ -4865,7 +4865,7 @@ export class RuntimeHost {
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this.refreshRuntimeTargetingState();
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this.activeController?.update(simulationDt);
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this.refreshRuntimeTargetingState();
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this.updateActiveRuntimeTargetLockState();
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this.updateActiveRuntimeTargetLockState(cameraDt);
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const activeCameraRig = this.applyActiveCameraRig(cameraDt, previousCameraPose);
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this.updateRuntimeTargetingVisuals(cameraDt);
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