Increase padding constant for visibility target clearance
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@@ -344,6 +344,7 @@ const TARGETING_ACTIVE_TARGET_RELEASE_DISTANCE =
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const TARGETING_AUTO_RETARGET_SAFE_DISTANCE =
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TARGETING_MAX_ACTIVE_TARGET_DISTANCE - 0.75;
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const TARGETING_VISIBILITY_TARGET_CLEARANCE = 0.45;
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const TARGETING_VISIBILITY_TARGET_CLEARANCE_PADDING = 0.08;
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const TARGETING_ACTIVE_OCCLUSION_GRACE_SECONDS = 0.35;
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// Proposed-target camera nudging is intentionally disabled for now. Lux alone
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// should communicate proposal without moving the gameplay camera.
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