Add collision fade constants and smoothStep utility function

This commit is contained in:
2026-04-25 17:01:34 +02:00
parent 62bf25cfe6
commit 3fe78937e3

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@@ -40,6 +40,8 @@ const CAMERA_PIVOT_EYE_HEIGHT_FACTOR = 0.85;
const TARGET_ASSIST_YAW_SPEED = 2.2;
const TARGET_ASSIST_VERTICAL_LOOK_SPEED = 3.4;
const TARGET_ASSIST_VERTICAL_LOOK_LIMIT = 1.25;
const TARGET_ASSIST_VERTICAL_COLLISION_FADE_START_RATIO = 0.28;
const TARGET_ASSIST_VERTICAL_COLLISION_FADE_END_RATIO = 0.72;
const TARGET_LOOK_OFFSET_GAMEPAD_SPEED = 1.15;
const TARGET_LOOK_OFFSET_POINTER_SENSITIVITY = 0.004;
const TARGET_LOOK_OFFSET_RETURN_SPEED = 5.5;
@@ -94,6 +96,12 @@ function dampScalar(
return current + (target - current) * alpha;
}
function smoothStep01(value: number): number {
const t = Math.max(0, Math.min(1, value));
return t * t * (3 - 2 * t);
}
function toEyePosition(feetPosition: Vec3, eyeHeight: number): Vec3 {
return {
x: feetPosition.x,