Add collision fade constants and smoothStep utility function
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@@ -40,6 +40,8 @@ const CAMERA_PIVOT_EYE_HEIGHT_FACTOR = 0.85;
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const TARGET_ASSIST_YAW_SPEED = 2.2;
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const TARGET_ASSIST_VERTICAL_LOOK_SPEED = 3.4;
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const TARGET_ASSIST_VERTICAL_LOOK_LIMIT = 1.25;
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const TARGET_ASSIST_VERTICAL_COLLISION_FADE_START_RATIO = 0.28;
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const TARGET_ASSIST_VERTICAL_COLLISION_FADE_END_RATIO = 0.72;
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const TARGET_LOOK_OFFSET_GAMEPAD_SPEED = 1.15;
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const TARGET_LOOK_OFFSET_POINTER_SENSITIVITY = 0.004;
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const TARGET_LOOK_OFFSET_RETURN_SPEED = 5.5;
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@@ -94,6 +96,12 @@ function dampScalar(
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return current + (target - current) * alpha;
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}
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function smoothStep01(value: number): number {
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const t = Math.max(0, Math.min(1, value));
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return t * t * (3 - 2 * t);
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}
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function toEyePosition(feetPosition: Vec3, eyeHeight: number): Vec3 {
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return {
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x: feetPosition.x,
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