Initialize sway direction vector for lux targeting
This commit is contained in:
@@ -622,6 +622,7 @@ export class RuntimeHost {
|
||||
private readonly targetingActiveGroup = new Group();
|
||||
private readonly targetingLuxTargetPosition = new Vector3();
|
||||
private readonly targetingLuxHomePosition = new Vector3();
|
||||
private readonly targetingLuxSwayDirection = new Vector3();
|
||||
private readonly targetingLuxMesh = new Mesh(
|
||||
new PlaneGeometry(0.32, 0.32),
|
||||
createTargetingLuxCoreMaterial()
|
||||
|
||||
Reference in New Issue
Block a user