Improve pitch damping when target assist is active
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@@ -38,6 +38,7 @@ const MAX_PITCH_RADIANS = Math.PI * 0.45;
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export const THIRD_PERSON_CAMERA_COLLISION_RADIUS = 0.2;
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const CAMERA_PIVOT_EYE_HEIGHT_FACTOR = 0.85;
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const TARGET_ASSIST_YAW_SPEED = 2.2;
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const TARGET_ASSIST_ORBIT_PITCH_RETURN_SPEED = 5.5;
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const TARGET_ASSIST_VERTICAL_LOOK_SPEED = 3.4;
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const TARGET_ASSIST_VERTICAL_LOOK_LIMIT = 1.25;
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const TARGET_ASSIST_VERTICAL_COLLISION_FADE_START_RATIO = 0.28;
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@@ -419,7 +420,12 @@ export class ThirdPersonNavigationController implements NavigationController {
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targetAssist.targetPosition.x - this.feetPosition.x,
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targetAssist.targetPosition.z - this.feetPosition.z
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);
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this.pitchRadians = DEFAULT_PITCH_RADIANS;
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this.pitchRadians = dampScalar(
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this.pitchRadians,
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DEFAULT_PITCH_RADIANS,
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TARGET_ASSIST_ORBIT_PITCH_RETURN_SPEED * targetAssist.strength,
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dt
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);
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this.cameraYawRadians = dampAngleRadians(
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this.cameraYawRadians,
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targetYaw,
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