Update disposal logic for active targeting indicators
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@@ -1319,10 +1319,8 @@ export class RuntimeHost {
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this.targetingLuxMesh.material.dispose();
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this.targetingLuxGlowMesh.geometry.dispose();
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this.targetingLuxGlowMesh.material.dispose();
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this.targetingActiveRing.geometry.dispose();
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this.targetingActiveRing.material.dispose();
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this.targetingActiveArrow.geometry.dispose();
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this.targetingActiveArrow.material.dispose();
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this.targetingActiveArrowGeometry.dispose();
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this.targetingActiveArrowMaterial.dispose();
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this.worldBackgroundRenderer.dispose();
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this.renderer?.forceContextLoss();
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this.renderer?.dispose();
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