Refine target look boundary handling to clear active target and return false
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@@ -886,8 +886,10 @@ export class RuntimeHost {
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this.resolveThirdPersonTargetAssist(),
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handleRuntimeTargetLookInput: (input) =>
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this.handleRuntimeTargetLookInput(input),
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handleRuntimeTargetLookBoundaryReached: () =>
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this.retargetOrClearActiveRuntimeTarget(),
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handleRuntimeTargetLookBoundaryReached: () => {
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this.clearActiveRuntimeTarget();
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return false;
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},
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isCameraDrivenExternally: () =>
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this.resolveActiveRuntimeCameraRig() !== null ||
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this.resolveDialogueAttentionNpc() !== null,
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