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cc9b200bae
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Add rotation and size properties to transform target and preview
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2026-04-04 19:26:18 +02:00 |
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805fb9100f
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Add rotationDegrees to BoxBrush and update scene document version
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2026-04-04 19:26:03 +02:00 |
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1da2eb3b1f
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Update scene document version and enhance box brush calculations
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2026-04-04 19:25:53 +02:00 |
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efbbd814a3
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Add rotationDegrees to BoxBrush and update createBoxBrush function
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2026-04-04 19:25:42 +02:00 |
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529e8f4da9
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Update CHAT_CONTEXT.md to reflect current direction and priorities
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2026-04-04 19:15:02 +02:00 |
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2e16851ac2
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Revise testing.md for whitebox geometry correctness and snapping helpers
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2026-04-04 19:14:52 +02:00 |
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c8fd1a6f94
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Update roadmap.md to prioritize whiteboxing ergonomics
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2026-04-04 19:14:51 +02:00 |
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39cce3952d
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Update roadmap.md to focus on whiteboxing and direct geometry editing features
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2026-04-04 19:14:20 +02:00 |
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1988abf055
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Update architecture and roadmap documentation for whiteboxing features
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2026-04-04 19:14:07 +02:00 |
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4dfc3453fb
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Update AGENTS.md with new product description and goals
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2026-04-04 19:13:49 +02:00 |
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c2ac4b04f6
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Update createWireframeDisplayMaterial to handle different material types
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2026-04-04 19:07:59 +02:00 |
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4974c7a89c
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Add test for wireframe display in orthographic views
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2026-04-04 19:07:59 +02:00 |
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7f5671051c
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Ensure edges visibility based on display mode
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2026-04-04 19:07:59 +02:00 |
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fdc582a494
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Update material handling to dispose of originals in model rendering and viewport host
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2026-04-04 19:07:07 +02:00 |
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6eef0142e2
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Update preview group creation to handle wireframe display mode
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2026-04-04 19:06:56 +02:00 |
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4c4fde5aae
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Add wireframe render mode for model instances and viewport display
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2026-04-04 19:06:32 +02:00 |
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efad6ab92a
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Extend local draft storage to include 'wireframe' display mode
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2026-04-04 19:06:06 +02:00 |
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1f8a112f0e
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Modify ViewportCanvas to handle non-normal display modes
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2026-04-04 19:06:06 +02:00 |
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f30da7bc8a
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Update ViewportPanel to support 'wireframe' display mode
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2026-04-04 19:06:06 +02:00 |
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1e347c004e
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Add 'wireframe' display mode to viewport layout
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2026-04-04 19:06:06 +02:00 |
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65bffc2ec8
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Update test for feet position threshold
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2026-04-04 16:02:48 +02:00 |
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561b64f1ba
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Add playerCollider to runtimeSceneFixture in tests
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2026-04-04 16:01:39 +02:00 |
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8210067daa
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Update collider mode validation and scene document version
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2026-04-04 16:01:39 +02:00 |
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d7f580dfb5
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Convert onBlur handlers to arrow functions in App.tsx
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2026-04-04 16:01:27 +02:00 |
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e462209dcd
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Update build-runtime-scene.test.ts with player collider details
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2026-04-04 16:00:33 +02:00 |
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d9c6455f9e
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Add tests for RapierCollisionWorld
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2026-04-04 16:00:33 +02:00 |
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c0bc372277
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Remove unused test file for RapierCollisionWorld
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2026-04-04 15:58:55 +02:00 |
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3397be7b42
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Add collider properties to buildRuntimeSceneFromDocument tests
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2026-04-04 15:58:02 +02:00 |
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53d40ec039
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Add collider settings to player start entity and update tests
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2026-04-04 15:57:55 +02:00 |
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f22a64f97b
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Add collider validation to scene document test
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2026-04-04 15:57:38 +02:00 |
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3507e01e4a
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Update player start entity defaults in tests
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2026-04-04 15:57:32 +02:00 |
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9fd09ae7ce
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Add player collider configuration options in App.tsx
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2026-04-04 15:57:08 +02:00 |
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c752c7fa6d
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Enhance applyPlayerStartChange to accept collider mode overrides
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2026-04-04 15:56:34 +02:00 |
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41917c30f7
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Initialize and update player start collider properties in App.tsx
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2026-04-04 15:56:30 +02:00 |
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6e4daccced
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Add player start collider mode and dimensions to App.tsx
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2026-04-04 15:56:30 +02:00 |
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ac905d24fb
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Add function to describe player start collider mode
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2026-04-04 15:56:13 +02:00 |
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9a22b462d4
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Import new player start constants and types
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2026-04-04 15:56:13 +02:00 |
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a2805c16fe
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Update eye height to use default constant
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2026-04-04 15:56:13 +02:00 |
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acf9a457c6
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Update player start render objects with additional parameters
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2026-04-04 15:55:18 +02:00 |
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869432d989
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Update createPlayerStartRenderObjects to handle different colliders and improve visuals
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2026-04-04 15:55:14 +02:00 |
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484eaf8db9
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Add CapsuleGeometry and update default player start collider settings
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2026-04-04 15:55:14 +02:00 |
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9007681e0b
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Add support for different player collider shapes and modes
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2026-04-04 15:54:25 +02:00 |
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70bcb35167
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Update rebuildCollisionWorld to include playerCollider
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2026-04-04 15:54:25 +02:00 |
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8a04101d68
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Update eye position calculation in first-person navigation controller
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2026-04-04 15:53:32 +02:00 |
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762ed5d916
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Update first-person-navigation-controller to use getFirstPersonPlayerEyeHeight
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2026-04-04 15:53:22 +02:00 |
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2dda25ae4b
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Import and use FIRST_PERSON_PLAYER_SHAPE in runtime-scene-build.ts
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2026-04-04 15:53:21 +02:00 |
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ecff9053ab
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Update runtime scene to include player collider
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2026-04-04 15:53:00 +02:00 |
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16a7b4e7e2
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Add player collision module
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2026-04-04 15:53:00 +02:00 |
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3fdbc002b6
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Remove player collision logic from runtime-three module
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2026-04-04 15:52:45 +02:00 |
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6db8b82ed7
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Add validation for player start collider properties in scene-document-validation.ts
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2026-04-04 15:52:36 +02:00 |
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