Revise testing.md for whitebox geometry correctness and snapping helpers
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19
testing.md
19
testing.md
@@ -33,7 +33,7 @@ Highest-priority confidence areas:
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1. document validity and migrations
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2. undo/redo correctness
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3. brush generation correctness
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3. whitebox geometry generation correctness
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4. per-face material/UV persistence
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5. runtime build correctness
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6. asset import survival
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@@ -95,7 +95,7 @@ Purpose:
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Scope:
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- math helpers
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- grid snapping
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- snapping helpers
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- ID utilities
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- small schema defaults
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- validation helpers
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@@ -115,6 +115,7 @@ Examples:
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- `snapValue(1.23, 0.5) -> 1.0`
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- UV rotate/flip calculations
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- axis/local transform constraint calculations
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- entity schema default application
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- command label generation if logic matters
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@@ -137,7 +138,7 @@ Scope:
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Examples:
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- create brush command adds valid brush
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- create whitebox-solid command adds valid geometry
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- undo removes it cleanly
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- redo restores the same result
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- invalid entity reference is detected
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@@ -151,12 +152,13 @@ These tests should not need a browser renderer.
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Purpose:
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- verify brush/kernel correctness
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- verify whitebox geometry/kernel correctness
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Scope:
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- primitive generation
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- face generation
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- edge/vertex derivation where canonical
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- topology expectations
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- collision mesh generation
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- imported-model collider generation
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@@ -167,12 +169,14 @@ Scope:
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Examples:
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- box brush creates expected face count
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- box-based whitebox solid creates expected face count
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- stairs generator creates expected step count
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- fit-to-face UV produces finite values
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- clipping yields valid child brushes
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- edited solids triangulate without NaNs or invalid indices
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- generated geometry contains no NaNs
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- rebuild is deterministic for the same input
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- non-planar quad faces triangulate deterministically
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- non-convex whitebox solids either derive valid output or fail clearly when unsupported
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- imported model collider generation produces finite valid data for the selected mode
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- imported-model collider generation honors the authored mode semantics:
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- terrain -> heightfield
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@@ -186,7 +190,7 @@ Examples:
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- assert invariants, not fragile exact arrays unless necessary
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- prefer bounded numeric comparisons
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- verify no degenerate triangles where required
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- test edge cases: tiny sizes, rejected zero-like values, unsupported cases failing clearly
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- test edge cases: tiny sizes, float transforms, component edits, unsupported cases failing clearly
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Geometry is a high-risk area and deserves dense testing.
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@@ -210,6 +214,7 @@ Examples:
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- scene round-trips without losing face materials
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- UV state survives save/load
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- floating point transforms survive save/load without accidental snapping
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- imported asset refs survive save/load
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- project package export/import preserves asset-backed scenes
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- unsupported version throws an understandable error
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