Initialize and update player start collider properties in App.tsx

This commit is contained in:
2026-04-04 15:56:20 +02:00
parent 6e4daccced
commit 41917c30f7

View File

@@ -1075,6 +1075,11 @@ export function App({ store, initialStatusMessage }: AppProps) {
setSpotLightAngleDraft(String(DEFAULT_SPOT_LIGHT_ANGLE_DEGREES));
setSpotLightDirectionDraft(createVec3Draft(DEFAULT_SPOT_LIGHT_DIRECTION));
setPlayerStartYawDraft("0");
setPlayerStartColliderModeDraft("capsule");
setPlayerStartEyeHeightDraft(String(DEFAULT_PLAYER_START_EYE_HEIGHT));
setPlayerStartCapsuleRadiusDraft(String(DEFAULT_PLAYER_START_CAPSULE_RADIUS));
setPlayerStartCapsuleHeightDraft(String(DEFAULT_PLAYER_START_CAPSULE_HEIGHT));
setPlayerStartBoxSizeDraft(createVec3Draft(DEFAULT_PLAYER_START_BOX_SIZE));
setSoundEmitterAudioAssetIdDraft(DEFAULT_SOUND_EMITTER_AUDIO_ASSET_ID ?? "");
setSoundEmitterVolumeDraft(String(DEFAULT_SOUND_EMITTER_VOLUME));
setSoundEmitterRefDistanceDraft(String(DEFAULT_SOUND_EMITTER_REF_DISTANCE));
@@ -1106,6 +1111,11 @@ export function App({ store, initialStatusMessage }: AppProps) {
break;
case "playerStart":
setPlayerStartYawDraft(String(selectedEntity.yawDegrees));
setPlayerStartColliderModeDraft(selectedEntity.collider.mode);
setPlayerStartEyeHeightDraft(String(selectedEntity.collider.eyeHeight));
setPlayerStartCapsuleRadiusDraft(String(selectedEntity.collider.capsuleRadius));
setPlayerStartCapsuleHeightDraft(String(selectedEntity.collider.capsuleHeight));
setPlayerStartBoxSizeDraft(createVec3Draft(selectedEntity.collider.boxSize));
break;
case "soundEmitter":
setSoundEmitterAudioAssetIdDraft(selectedEntity.audioAssetId ?? "");