Enhance applyPlayerStartChange to accept collider mode overrides
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@@ -2227,7 +2227,7 @@ export function App({ store, initialStatusMessage }: AppProps) {
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}
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};
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const applyPlayerStartChange = () => {
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const applyPlayerStartChange = (overrides: { colliderMode?: PlayerStartColliderMode } = {}) => {
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if (selectedPlayerStart === null) {
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setStatusMessage("Select a Player Start before editing it.");
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return;
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@@ -2236,11 +2236,19 @@ export function App({ store, initialStatusMessage }: AppProps) {
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try {
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const snappedPosition = snapVec3ToGrid(readVec3Draft(entityPositionDraft, "Player Start position"), DEFAULT_GRID_SIZE);
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const yawDegrees = readYawDegreesDraft(playerStartYawDraft);
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const colliderMode = overrides.colliderMode ?? playerStartColliderModeDraft;
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const nextEntity = createPlayerStartEntity({
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id: selectedPlayerStart.id,
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name: selectedPlayerStart.name,
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position: snappedPosition,
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yawDegrees
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yawDegrees,
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collider: {
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mode: colliderMode,
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eyeHeight: readPositiveNumberDraft(playerStartEyeHeightDraft, "Player Start eye height"),
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capsuleRadius: readPositiveNumberDraft(playerStartCapsuleRadiusDraft, "Player Start capsule radius"),
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capsuleHeight: readPositiveNumberDraft(playerStartCapsuleHeightDraft, "Player Start capsule height"),
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boxSize: readPositiveVec3Draft(playerStartBoxSizeDraft, "Player Start box size")
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}
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});
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commitEntityChange(selectedPlayerStart, nextEntity, "Updated Player Start.");
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