Add CapsuleGeometry and update default player start collider settings
This commit is contained in:
@@ -3,6 +3,7 @@ import {
|
||||
AxesHelper,
|
||||
BoxGeometry,
|
||||
CanvasTexture,
|
||||
CapsuleGeometry,
|
||||
ConeGeometry,
|
||||
CylinderGeometry,
|
||||
DirectionalLight,
|
||||
@@ -68,6 +69,9 @@ import {
|
||||
import type { WorldSettings } from "../document/world-settings";
|
||||
import {
|
||||
DEFAULT_INTERACTABLE_RADIUS,
|
||||
DEFAULT_PLAYER_START_BOX_SIZE,
|
||||
DEFAULT_PLAYER_START_CAPSULE_HEIGHT,
|
||||
DEFAULT_PLAYER_START_CAPSULE_RADIUS,
|
||||
DEFAULT_PLAYER_START_YAW_DEGREES,
|
||||
DEFAULT_POINT_LIGHT_DISTANCE,
|
||||
DEFAULT_SOUND_EMITTER_MAX_DISTANCE,
|
||||
@@ -77,9 +81,11 @@ import {
|
||||
DEFAULT_SPOT_LIGHT_DISTANCE,
|
||||
DEFAULT_TELEPORT_TARGET_YAW_DEGREES,
|
||||
DEFAULT_TRIGGER_VOLUME_SIZE,
|
||||
getPlayerStartColliderHeight,
|
||||
getEntityInstances,
|
||||
normalizeYawDegrees,
|
||||
type EntityInstance,
|
||||
type PlayerStartEntity,
|
||||
type PointLightEntity,
|
||||
type SpotLightEntity
|
||||
} from "../entities/entity-instances";
|
||||
|
||||
Reference in New Issue
Block a user