Add collider settings to player start entity and update tests
This commit is contained in:
@@ -6,8 +6,10 @@ import {
|
||||
ENTITY_NAMES_SCENE_DOCUMENT_VERSION,
|
||||
ENTITY_SYSTEM_FOUNDATION_SCENE_DOCUMENT_VERSION,
|
||||
FIRST_ROOM_POLISH_SCENE_DOCUMENT_VERSION,
|
||||
IMPORTED_MODEL_COLLIDERS_SCENE_DOCUMENT_VERSION,
|
||||
LOCAL_LIGHTS_AND_SKYBOX_SCENE_DOCUMENT_VERSION,
|
||||
MODEL_ASSET_PIPELINE_SCENE_DOCUMENT_VERSION,
|
||||
PLAYER_START_COLLIDER_SETTINGS_SCENE_DOCUMENT_VERSION,
|
||||
SCENE_DOCUMENT_VERSION,
|
||||
SPATIAL_AUDIO_SCENE_DOCUMENT_VERSION,
|
||||
TRIGGER_ACTION_TARGET_FOUNDATION_SCENE_DOCUMENT_VERSION,
|
||||
@@ -264,7 +266,18 @@ describe("scene document JSON", () => {
|
||||
y: 0,
|
||||
z: -2
|
||||
},
|
||||
yawDegrees: 135
|
||||
yawDegrees: 135,
|
||||
collider: {
|
||||
mode: "box",
|
||||
eyeHeight: 1.4,
|
||||
capsuleRadius: 0.3,
|
||||
capsuleHeight: 1.8,
|
||||
boxSize: {
|
||||
x: 0.8,
|
||||
y: 1.6,
|
||||
z: 0.7
|
||||
}
|
||||
}
|
||||
});
|
||||
const document = {
|
||||
...createEmptySceneDocument({ name: "Player Start Scene" }),
|
||||
@@ -376,6 +389,35 @@ describe("scene document JSON", () => {
|
||||
});
|
||||
});
|
||||
|
||||
it("migrates version 16 Player Start entities to include default collider settings", () => {
|
||||
const playerStart = {
|
||||
id: "entity-player-start-legacy-collider",
|
||||
kind: "playerStart" as const,
|
||||
position: {
|
||||
x: 1,
|
||||
y: 0,
|
||||
z: -3
|
||||
},
|
||||
yawDegrees: 45
|
||||
};
|
||||
const legacyDocument = {
|
||||
...createEmptySceneDocument({ name: "Legacy Player Collider Scene" }),
|
||||
version: IMPORTED_MODEL_COLLIDERS_SCENE_DOCUMENT_VERSION,
|
||||
entities: {
|
||||
[playerStart.id]: playerStart
|
||||
}
|
||||
};
|
||||
|
||||
const migratedDocument = migrateSceneDocument(legacyDocument);
|
||||
|
||||
expect(migratedDocument.version).toBe(PLAYER_START_COLLIDER_SETTINGS_SCENE_DOCUMENT_VERSION);
|
||||
expect(migratedDocument.entities[playerStart.id]).toEqual(
|
||||
createPlayerStartEntity({
|
||||
...playerStart
|
||||
})
|
||||
);
|
||||
});
|
||||
|
||||
it("round-trips the initial typed entity registry without mixing entities into model instances", () => {
|
||||
const playerStart = createPlayerStartEntity({
|
||||
id: "entity-player-start-main"
|
||||
|
||||
Reference in New Issue
Block a user