Add collider properties to buildRuntimeSceneFromDocument tests
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@@ -42,7 +42,18 @@ describe("buildRuntimeSceneFromDocument", () => {
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y: 0,
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z: -1
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},
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yawDegrees: 90
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yawDegrees: 90,
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collider: {
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mode: "box",
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eyeHeight: 1.4,
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capsuleRadius: 0.3,
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capsuleHeight: 1.8,
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boxSize: {
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x: 0.8,
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y: 1.6,
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z: 0.7
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}
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}
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});
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const soundEmitter = createSoundEmitterEntity({
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id: "entity-sound-lobby",
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@@ -465,7 +476,25 @@ describe("buildRuntimeSceneFromDocument", () => {
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y: 0,
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z: -1
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},
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yawDegrees: 90
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yawDegrees: 90,
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collider: {
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mode: "box",
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eyeHeight: 1.4,
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size: {
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x: 0.8,
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y: 1.6,
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z: 0.7
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}
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}
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});
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expect(runtimeScene.playerCollider).toEqual({
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mode: "box",
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eyeHeight: 1.4,
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size: {
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x: 0.8,
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y: 1.6,
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z: 0.7
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}
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});
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expect(runtimeScene.spawn).toEqual({
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source: "playerStart",
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@@ -502,6 +531,12 @@ describe("buildRuntimeSceneFromDocument", () => {
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});
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expect(runtimeScene.playerStart).toBeNull();
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expect(runtimeScene.playerCollider).toEqual({
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mode: "capsule",
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radius: 0.3,
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height: 1.8,
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eyeHeight: 1.6
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});
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expect(runtimeScene.entities).toEqual({
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playerStarts: [],
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soundEmitters: [],
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