Add function to describe player start collider mode

This commit is contained in:
2026-04-04 15:56:01 +02:00
parent 9a22b462d4
commit ac905d24fb

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@@ -242,6 +242,17 @@ function getModelInstanceCollisionModeDescription(mode: ModelInstanceCollisionMo
}
}
function getPlayerStartColliderModeDescription(mode: PlayerStartColliderMode): string {
switch (mode) {
case "capsule":
return "Uses a capsule player collider for standard grounded first-person traversal.";
case "box":
return "Uses an axis-aligned box player collider for sharper footprint bounds.";
case "none":
return "Disables player collision detection. First-person traversal continues without world clipping.";
}
}
const STARTER_MATERIAL_ORDER = new Map(STARTER_MATERIAL_LIBRARY.map((material, index) => [material.id, index]));
const MIN_VIEWPORT_QUAD_SPLIT = 0.2;
const MAX_VIEWPORT_QUAD_SPLIT = 0.8;