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638deb1d6d
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Clear frame listener mocks in EditorSimulationController tests
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2026-04-27 15:47:50 +02:00 |
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165b077579
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Add unit tests for EditorSimulationController
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2026-04-27 15:47:50 +02:00 |
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80226aa362
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auto-git:
[change] tests/domain/scene-document-validation.test.ts
[change] tests/unit/entity-instances.test.ts
[change] tests/unit/viewport-canvas.test.tsx
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2026-04-27 15:46:26 +02:00 |
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1032dcdbde
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Initialize EditorSimulationController in ViewportCanvas tests
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2026-04-27 15:46:11 +02:00 |
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5950ddb1cd
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Update ViewportCanvas tests to use EditorSimulationController
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2026-04-27 15:46:11 +02:00 |
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00e8ef9c82
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Include interaction mapping in scene document JSON tests
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2026-04-27 15:46:11 +02:00 |
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9c7fdef4aa
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Add interaction input to player locomotion tests
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2026-04-27 15:46:11 +02:00 |
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3eca45c54b
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Test: Verify RuntimeHost uses authored input bindings for interaction
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2026-04-27 15:45:07 +02:00 |
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41c2f316e6
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Test: Add migration test for Player Start input bindings
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2026-04-27 15:44:22 +02:00 |
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e331e94715
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Update serialization version for interaction angles and track interactable state in viewport host
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2026-04-27 15:44:15 +02:00 |
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8750b7aab4
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Add serialization test for player start interact bindings
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2026-04-27 15:43:58 +02:00 |
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0653d740f1
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Update Player Start inspector tests to cover locomotion and interact bindings
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2026-04-27 15:43:58 +02:00 |
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2fbe69f243
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Refactor ViewportPanel to use EditorSimulationController and add unit tests for player interact input bindings
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2026-04-27 15:43:36 +02:00 |
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8589e3c114
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Refactor interaction system logic and add angle validation to scene documents
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2026-04-27 15:20:07 +02:00 |
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c773498acd
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Update coordinates and interaction expectations in RuntimeInteractionSystem tests
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2026-04-27 15:19:44 +02:00 |
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2a8474a73b
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Update runtime interaction tests to use directional view vectors instead of discrete rays
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2026-04-27 15:18:43 +02:00 |
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b80a62d180
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Update player start serialization tests to include interaction angle/sector logic
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2026-04-27 15:18:08 +02:00 |
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df16fb067b
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Update Player Start inspector tests to handle interaction angle
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2026-04-27 15:17:53 +02:00 |
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9978885397
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Add default interaction angle to player start entity tests
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2026-04-27 15:17:53 +02:00 |
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323abada10
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Add test case for committing transform preview on Enter key press
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2026-04-27 00:33:21 +02:00 |
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41bf3ef5c1
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Remove unused TransformSessionState import from test file
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2026-04-27 00:33:21 +02:00 |
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2cc0ac1dcc
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Update transform preview handler name and error message
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2026-04-27 00:33:21 +02:00 |
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33dc7e8749
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Feature: Implement and integrate transform preview change handling
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2026-04-27 00:32:30 +02:00 |
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e2bb0e5f14
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feat(test): Add unit tests for model instance rendering
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2026-04-27 00:16:50 +02:00 |
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493bbc6c2e
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Add test case to verify selection synchronization logic in ViewportCanvas
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2026-04-27 00:03:38 +02:00 |
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f9209c23b7
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Update imports for EditorSelection type in viewport canvas tests
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2026-04-27 00:03:38 +02:00 |
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7fb757ee1c
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Implement selection change handling in ViewportHost, triggering refresh of paths, markers, and model instances, and update related integration tests.
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2026-04-27 00:02:42 +02:00 |
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d7f86b6089
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Add validation tests for interaction reach in scene documents
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2026-04-26 23:09:39 +02:00 |
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778038aa72
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Refactor test data structure to use arrays for interaction steps
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2026-04-26 23:08:29 +02:00 |
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e3586e16a0
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Update runtime interaction tests with additional step parameter
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2026-04-26 23:08:29 +02:00 |
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9118803e96
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Add unit tests for player start interaction reach serialization and migration
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2026-04-26 23:07:31 +02:00 |
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63224678c4
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Feature: Add interaction reach property and persistence tests for Player Start entity
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2026-04-26 23:06:10 +02:00 |
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bdba2de228
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Enhance unit tests for runtime interaction system raycasting and target prioritization
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2026-04-26 23:05:48 +02:00 |
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8c1b9e647e
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Update unit tests for Lux proposal focus bias to above center
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2026-04-26 21:52:25 +02:00 |
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bf4fa402ef
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Add unit test to verify Lux proposal targeting bias towards screen center focus
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2026-04-26 21:51:07 +02:00 |
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1ef30469eb
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Update ThirdPersonNavigationController unit tests to use internal pointer handlers instead of global event dispatching
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2026-04-26 21:44:18 +02:00 |
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c9327d6239
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Implement manual pointer look input handling and update target assist logic
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2026-04-26 21:43:44 +02:00 |
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c550ca7634
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Refactor: Improve readability of function signatures and calls in advanced rendering modules
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2026-04-26 05:39:19 +02:00 |
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e5f08ae8d5
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Enhance advanced rendering tests with render layer validation and pass structure checks
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2026-04-26 05:36:44 +02:00 |
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a7b6dd745f
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Mock postprocessing passes and effects for testing.
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2026-04-26 05:36:17 +02:00 |
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5cb2ce4a61
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Refactor: Improve readability in ThirdPersonNavigationController unit tests
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2026-04-25 19:17:19 +02:00 |
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8c9ab0662c
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Fix minimum pitch angle calculation and add test for floor collision handling in third-person camera
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2026-04-25 19:15:50 +02:00 |
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05b8632b6b
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Update camera position assertion in unit tests
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2026-04-25 19:02:53 +02:00 |
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5abfe9f484
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Add unit tests for camera collision recovery and dialogue staging in RuntimeHost
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2026-04-25 19:02:05 +02:00 |
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4a8e03b99b
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Test: third-person camera smooth recovery after collision clears
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2026-04-25 19:01:30 +02:00 |
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0aa7fa91b6
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Improve RuntimeHost unit tests for marker placement and active targeting arrows
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2026-04-25 18:44:35 +02:00 |
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2e1b6a6d55
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Update unit tests for RuntimeHost positioning assertions
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2026-04-25 18:38:00 +02:00 |
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6d84f424cd
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Add unit tests for runtime host targeting visualization logic
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2026-04-25 18:31:52 +02:00 |
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6b6ce41f5e
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Test: Add unit tests for RuntimeHost target tracking and visibility logic
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2026-04-25 18:21:42 +02:00 |
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2e54ffc087
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Add unit tests for resource disposal on RuntimeHost
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2026-04-25 18:12:09 +02:00 |
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