Update Player Start inspector tests to handle interaction angle
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@@ -254,7 +254,7 @@ describe("Player Start inspector", () => {
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});
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});
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it("persists the authored interaction reach for a selected Player Start", async () => {
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it("persists the authored interaction sector settings for a selected Player Start", async () => {
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const playerStart = createPlayerStartEntity({
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id: "entity-player-start-interaction-reach",
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name: "Interaction Reach"
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@@ -284,8 +284,10 @@ describe("Player Start inspector", () => {
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const reachInput = await screen.findByTestId(
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"player-start-interaction-reach"
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);
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const angleInput = screen.getByTestId("player-start-interaction-angle");
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expect(reachInput).toHaveValue(1.5);
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expect(angleInput).toHaveValue(30);
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act(() => {
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fireEvent.change(reachInput, {
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@@ -293,13 +295,20 @@ describe("Player Start inspector", () => {
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value: "3.2"
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}
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});
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fireEvent.change(angleInput, {
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target: {
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value: "42"
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}
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});
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fireEvent.blur(reachInput);
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fireEvent.blur(angleInput);
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});
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await waitFor(() => {
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expect(store.getState().document.entities[playerStart.id]).toMatchObject({
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kind: "playerStart",
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interactionReachMeters: 3.2
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interactionReachMeters: 3.2,
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interactionAngleDegrees: 42
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});
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});
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});
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