Improve RuntimeHost unit tests for marker placement and active targeting arrows

This commit is contained in:
2026-04-25 18:44:16 +02:00
parent 727485434e
commit 0aa7fa91b6

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@@ -66,7 +66,7 @@ import {
type RuntimeSceneLoadState
} from "../../src/runtime-three/runtime-host";
import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
import { AnimationClip, BoxGeometry, PerspectiveCamera, Vector3, type AnimationMixer } from "three";
import { AnimationClip, BoxGeometry, PerspectiveCamera, Quaternion, Vector3, type AnimationMixer } from "three";
import { createFixtureLoadedModelAssetFromGeometry } from "../helpers/model-collider-fixtures";
function createDeferred<T>() {
@@ -3124,10 +3124,94 @@ describe("RuntimeHost", () => {
z: -2
});
expect(placement.luxPosition.y).toBeCloseTo(2.18);
expect(placement.activeMarkerPosition.y).toBeGreaterThan(
placement.luxPosition.y
);
expect(placement.activeMarkerScale).toBeGreaterThan(1);
expect(placement.activeMarkerPosition).toMatchObject({
x: 1,
y: 1.1,
z: -2
});
expect(placement.activeMarkerRadius).toBeGreaterThan(0.6);
expect(placement.activeMarkerScale).toBeGreaterThan(0.75);
});
it("uses three active target arrows that point inward at target center", () => {
const host = new RuntimeHost({
enableRendering: false
});
const hostInternals = host as unknown as {
runtimeScene: unknown;
sceneReady: boolean;
activeController: unknown;
thirdPersonController: unknown;
currentPlayerControllerTelemetry: unknown;
activeRuntimeTargetReference: {
kind: "npc";
entityId: string;
} | null;
targetingActiveGroup: {
children: unknown[];
position: Vector3;
visible: boolean;
};
targetingActiveArrows: Array<{
position: Vector3;
quaternion: Quaternion;
}>;
camera: PerspectiveCamera;
updateRuntimeTargetingVisuals(dt: number): void;
};
hostInternals.runtimeScene = {
entities: {
npcs: [
{
entityId: "npc-active",
visible: true,
position: { x: 0, y: 0, z: 4 },
collider: { mode: "capsule", radius: 0.35, height: 1.8, eyeHeight: 1.6 },
name: "Active",
defaultDialogueId: null,
dialogues: []
}
],
interactables: [],
cameraRigs: []
},
interactionLinks: [
{ id: "link-active", sourceEntityId: "npc-active", trigger: "click", action: { type: "runSequence", sequenceId: "noop" } }
]
} as never;
hostInternals.sceneReady = true;
hostInternals.activeController = hostInternals.thirdPersonController;
hostInternals.currentPlayerControllerTelemetry = {
feetPosition: { x: 0, y: 0, z: 0 },
eyePosition: { x: 0, y: 1.6, z: 0 }
};
hostInternals.activeRuntimeTargetReference = {
kind: "npc",
entityId: "npc-active"
};
hostInternals.camera.position.set(0, 1.6, -3);
hostInternals.camera.lookAt(0, 0.9, 4);
hostInternals.camera.updateMatrixWorld();
hostInternals.camera.updateProjectionMatrix();
hostInternals.updateRuntimeTargetingVisuals(0.25);
expect(hostInternals.targetingActiveGroup.visible).toBe(true);
expect(hostInternals.targetingActiveGroup.children).toHaveLength(3);
expect(hostInternals.targetingActiveGroup.position.y).toBeCloseTo(0.9);
for (const arrow of hostInternals.targetingActiveArrows) {
const inwardDirection = arrow.position.clone().multiplyScalar(-1).normalize();
const arrowTipDirection = new Vector3(0, 1, 0)
.applyQuaternion(arrow.quaternion)
.normalize();
expect(arrow.position.length()).toBeGreaterThan(0.7);
expect(arrowTipDirection.dot(inwardDirection)).toBeGreaterThan(0.99);
}
host.dispose();
});
it("flies Lux out from the player center when a target is proposed", () => {