Improve RuntimeHost unit tests for marker placement and active targeting arrows
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@@ -66,7 +66,7 @@ import {
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type RuntimeSceneLoadState
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} from "../../src/runtime-three/runtime-host";
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import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
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import { AnimationClip, BoxGeometry, PerspectiveCamera, Vector3, type AnimationMixer } from "three";
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import { AnimationClip, BoxGeometry, PerspectiveCamera, Quaternion, Vector3, type AnimationMixer } from "three";
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import { createFixtureLoadedModelAssetFromGeometry } from "../helpers/model-collider-fixtures";
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function createDeferred<T>() {
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@@ -3124,10 +3124,94 @@ describe("RuntimeHost", () => {
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z: -2
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});
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expect(placement.luxPosition.y).toBeCloseTo(2.18);
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expect(placement.activeMarkerPosition.y).toBeGreaterThan(
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placement.luxPosition.y
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);
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expect(placement.activeMarkerScale).toBeGreaterThan(1);
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expect(placement.activeMarkerPosition).toMatchObject({
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x: 1,
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y: 1.1,
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z: -2
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});
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expect(placement.activeMarkerRadius).toBeGreaterThan(0.6);
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expect(placement.activeMarkerScale).toBeGreaterThan(0.75);
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});
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it("uses three active target arrows that point inward at target center", () => {
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const host = new RuntimeHost({
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enableRendering: false
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});
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const hostInternals = host as unknown as {
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runtimeScene: unknown;
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sceneReady: boolean;
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activeController: unknown;
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thirdPersonController: unknown;
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currentPlayerControllerTelemetry: unknown;
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activeRuntimeTargetReference: {
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kind: "npc";
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entityId: string;
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} | null;
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targetingActiveGroup: {
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children: unknown[];
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position: Vector3;
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visible: boolean;
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};
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targetingActiveArrows: Array<{
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position: Vector3;
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quaternion: Quaternion;
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}>;
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camera: PerspectiveCamera;
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updateRuntimeTargetingVisuals(dt: number): void;
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};
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hostInternals.runtimeScene = {
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entities: {
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npcs: [
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{
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entityId: "npc-active",
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visible: true,
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position: { x: 0, y: 0, z: 4 },
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collider: { mode: "capsule", radius: 0.35, height: 1.8, eyeHeight: 1.6 },
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name: "Active",
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defaultDialogueId: null,
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dialogues: []
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}
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],
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interactables: [],
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cameraRigs: []
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},
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interactionLinks: [
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{ id: "link-active", sourceEntityId: "npc-active", trigger: "click", action: { type: "runSequence", sequenceId: "noop" } }
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]
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} as never;
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hostInternals.sceneReady = true;
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hostInternals.activeController = hostInternals.thirdPersonController;
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hostInternals.currentPlayerControllerTelemetry = {
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feetPosition: { x: 0, y: 0, z: 0 },
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eyePosition: { x: 0, y: 1.6, z: 0 }
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};
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hostInternals.activeRuntimeTargetReference = {
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kind: "npc",
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entityId: "npc-active"
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};
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hostInternals.camera.position.set(0, 1.6, -3);
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hostInternals.camera.lookAt(0, 0.9, 4);
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hostInternals.camera.updateMatrixWorld();
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hostInternals.camera.updateProjectionMatrix();
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hostInternals.updateRuntimeTargetingVisuals(0.25);
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expect(hostInternals.targetingActiveGroup.visible).toBe(true);
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expect(hostInternals.targetingActiveGroup.children).toHaveLength(3);
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expect(hostInternals.targetingActiveGroup.position.y).toBeCloseTo(0.9);
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for (const arrow of hostInternals.targetingActiveArrows) {
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const inwardDirection = arrow.position.clone().multiplyScalar(-1).normalize();
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const arrowTipDirection = new Vector3(0, 1, 0)
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.applyQuaternion(arrow.quaternion)
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.normalize();
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expect(arrow.position.length()).toBeGreaterThan(0.7);
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expect(arrowTipDirection.dot(inwardDirection)).toBeGreaterThan(0.99);
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}
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host.dispose();
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});
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it("flies Lux out from the player center when a target is proposed", () => {
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