Implement manual pointer look input handling and update target assist logic
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@@ -179,6 +179,7 @@ export class ThirdPersonNavigationController implements NavigationController {
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private inWaterVolume = false;
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private inFogVolume = false;
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private dragging = false;
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private pointerLookInputPending = false;
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private lastPointerClientX = 0;
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private lastPointerClientY = 0;
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private initializedFromSpawn = false;
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@@ -276,6 +277,7 @@ export class ThirdPersonNavigationController implements NavigationController {
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this.jumpHoldRemainingMs = 0;
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this.previousTelemetry = null;
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this.smoothedCameraCollisionDistance = null;
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this.pointerLookInputPending = false;
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ctx.setRuntimeMessage(null);
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ctx.setPlayerControllerTelemetry(null);
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this.context = null;
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@@ -310,6 +312,7 @@ export class ThirdPersonNavigationController implements NavigationController {
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this.inWaterVolume = false;
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this.inFogVolume = false;
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this.dragging = false;
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this.pointerLookInputPending = false;
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this.lastPointerClientX = 0;
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this.lastPointerClientY = 0;
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this.initializedFromSpawn = false;
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@@ -346,6 +349,9 @@ export class ThirdPersonNavigationController implements NavigationController {
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const cameraDrivenExternally = this.context.isCameraDrivenExternally() === true;
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const lookInputActive = lookInput.horizontal !== 0 || lookInput.vertical !== 0;
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const manualLookInputActive =
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lookInputActive || this.pointerLookInputPending;
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this.pointerLookInputPending = false;
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let targetLookResult: RuntimeTargetLookInputResult | null = null;
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if (!cameraDrivenExternally && lookInputActive) {
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@@ -385,7 +391,7 @@ export class ThirdPersonNavigationController implements NavigationController {
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if (
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cameraDrivenExternally ||
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!lookInputActive ||
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!manualLookInputActive ||
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targetLookResult?.activeTargetLocked !== true ||
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targetLookResult.switchedTarget === true ||
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targetLookResult.switchInputHeld === true
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@@ -404,7 +410,7 @@ export class ThirdPersonNavigationController implements NavigationController {
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);
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}
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if (!cameraDrivenExternally) {
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if (!cameraDrivenExternally && !manualLookInputActive) {
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const targetAssist =
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this.context.resolveThirdPersonTargetAssist?.() ?? null;
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@@ -449,7 +455,7 @@ export class ThirdPersonNavigationController implements NavigationController {
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dt
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);
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}
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} else {
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} else if (cameraDrivenExternally) {
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this.targetAssistLookOffsetY = dampScalar(
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this.targetAssistLookOffsetY,
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0,
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@@ -817,6 +823,12 @@ export class ThirdPersonNavigationController implements NavigationController {
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this.lastPointerClientX = event.clientX;
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this.lastPointerClientY = event.clientY;
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if (deltaX === 0 && deltaY === 0) {
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return;
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}
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this.pointerLookInputPending = true;
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const targetLookResult =
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this.context?.handleRuntimeTargetLookInput?.({
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horizontal: deltaX * POINTER_TARGET_LOOK_INPUT_SCALE,
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@@ -454,6 +454,60 @@ describe("ThirdPersonNavigationController", () => {
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controller.deactivate(targetContext);
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});
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it("pauses third-person target assist while the camera is actively moved with pointer drag", () => {
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const { context } = createRuntimeControllerContext();
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const controller = new ThirdPersonNavigationController();
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const controllerInternals = controller as unknown as {
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cameraYawRadians: number;
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pitchRadians: number;
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targetAssistLookOffsetY: number;
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};
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const targetContext = {
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...context,
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resolveThirdPersonTargetAssist: () => ({
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targetPosition: {
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x: 0,
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y: 4,
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z: 5
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},
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strength: 1
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}),
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handleRuntimeTargetLookInput: vi.fn(() => ({
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activeTargetLocked: true,
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switchedTarget: false,
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switchInputHeld: false
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}))
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};
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controller.activate(targetContext);
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controllerInternals.cameraYawRadians = 1.1;
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controllerInternals.pitchRadians = 1.1;
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controllerInternals.targetAssistLookOffsetY = 0;
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targetContext.domElement.dispatchEvent(
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new PointerEvent("pointerdown", {
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button: 0,
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clientX: 0,
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clientY: 0
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})
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);
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window.dispatchEvent(
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new PointerEvent("pointermove", {
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clientX: 30,
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clientY: 12
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})
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);
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controller.update(0.016);
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expect(controllerInternals.cameraYawRadians).toBeCloseTo(1.1, 5);
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expect(controllerInternals.pitchRadians).toBeCloseTo(1.1, 5);
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expect(controllerInternals.targetAssistLookOffsetY).toBeCloseTo(0, 5);
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window.dispatchEvent(new PointerEvent("pointerup"));
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controller.deactivate(targetContext);
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});
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it("fades vertical target assist when camera collision pushes the camera close", () => {
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const { context } = createRuntimeControllerContext();
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const controller = new ThirdPersonNavigationController();
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