Test: Add unit tests for RuntimeHost target tracking and visibility logic

This commit is contained in:
2026-04-25 18:21:29 +02:00
parent 85e0bc65c1
commit 6b6ce41f5e

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@@ -4007,6 +4007,88 @@ describe("RuntimeHost", () => {
host.dispose();
});
it("keeps Lux proposed when close above-target rays need body sample clearance", () => {
const host = new RuntimeHost({
enableRendering: false
});
const hostInternals = host as unknown as {
runtimeScene: unknown;
sceneReady: boolean;
activeController: unknown;
thirdPersonController: unknown;
currentPlayerControllerTelemetry: unknown;
collisionWorld: {
isLineSegmentClear(
start: { x: number; y: number; z: number },
end: { x: number; y: number; z: number },
options?: { targetClearance?: number }
): boolean;
dispose(): void;
};
runtimeTargetCandidates: Array<{
kind: "npc";
entityId: string;
}>;
proposedRuntimeTarget: {
kind: "npc";
entityId: string;
} | null;
camera: PerspectiveCamera;
refreshRuntimeTargetingState(): void;
};
hostInternals.runtimeScene = {
entities: {
npcs: [
{
entityId: "npc-close-above",
visible: true,
position: { x: 0, y: 0, z: 1 },
collider: { mode: "capsule", radius: 0.35, height: 1.8, eyeHeight: 1.6 },
name: "Close Above",
defaultDialogueId: null,
dialogues: []
}
],
interactables: [],
cameraRigs: []
},
interactionLinks: [
{ id: "link-close-above", sourceEntityId: "npc-close-above", trigger: "click", action: { type: "runSequence", sequenceId: "noop" } }
]
} as never;
hostInternals.sceneReady = true;
hostInternals.activeController = hostInternals.thirdPersonController;
hostInternals.currentPlayerControllerTelemetry = {
eyePosition: { x: 0, y: 2.6, z: 0.8 }
};
hostInternals.collisionWorld = {
isLineSegmentClear: vi.fn((_start, end, options) => {
const clearance = options?.targetClearance ?? 0;
return end.y > 1.35 && clearance >= 0.5;
}),
dispose: vi.fn()
};
hostInternals.camera.position.set(0, 3, 0.2);
hostInternals.camera.lookAt(0, 1.45, 1);
hostInternals.camera.updateMatrixWorld();
hostInternals.camera.updateProjectionMatrix();
hostInternals.refreshRuntimeTargetingState();
expect(hostInternals.runtimeTargetCandidates).toEqual([
expect.objectContaining({
kind: "npc",
entityId: "npc-close-above"
})
]);
expect(hostInternals.proposedRuntimeTarget).toMatchObject({
kind: "npc",
entityId: "npc-close-above"
});
host.dispose();
});
it("keeps an occluded active target through a short camera visibility grace", () => {
const host = new RuntimeHost({
enableRendering: false