Update ViewportCanvas tests to use EditorSimulationController

This commit is contained in:
2026-04-27 15:45:45 +02:00
parent 00e8ef9c82
commit 5950ddb1cd

View File

@@ -12,8 +12,7 @@ import type { ArmedTerrainBrushState } from "../../src/core/terrain-brush";
import { createBoxBrush } from "../../src/document/brushes";
import { createEmptySceneDocument } from "../../src/document/scene-document";
import { createTerrain } from "../../src/document/terrains";
import { createRuntimeClockState } from "../../src/runtime-three/runtime-project-time";
import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
import { EditorSimulationController } from "../../src/runtime-three/editor-simulation-controller";
import { ViewportCanvas } from "../../src/viewport-three/ViewportCanvas";
import {
createDefaultViewportPanelCameraState,
@@ -31,6 +30,7 @@ const { MockViewportHost, viewportHostInstances } = vi.hoisted(() => {
setRenderEnabled: ReturnType<typeof vi.fn>;
updateWorld: ReturnType<typeof vi.fn>;
updateSimulation: ReturnType<typeof vi.fn>;
updateSimulationFrame: ReturnType<typeof vi.fn>;
updateAssets: ReturnType<typeof vi.fn>;
updateDocument: ReturnType<typeof vi.fn>;
updateSelection: ReturnType<typeof vi.fn>;
@@ -64,6 +64,7 @@ const { MockViewportHost, viewportHostInstances } = vi.hoisted(() => {
setRenderEnabled = vi.fn();
updateWorld = vi.fn();
updateSimulation = vi.fn();
updateSimulationFrame = vi.fn();
updateAssets = vi.fn();
updateDocument = vi.fn();
updateSelection = vi.fn();