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c39bc0377f
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Add player start draft state for invert mouse camera horizontal
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2026-04-27 17:20:56 +02:00 |
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3186c1dab5
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Refactor pointer capture logic and clean up dependencies in App.tsx
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2026-04-27 17:20:37 +02:00 |
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4befb7a0ce
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Manage state for inverted mouse camera horizontal setting
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2026-04-27 17:20:37 +02:00 |
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7593c2e703
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Add default constant for inverted mouse camera horizontal setting
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2026-04-27 17:20:37 +02:00 |
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9142330a14
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Refactor pointer lock handling and controller deactivation logic in RuntimeHost
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2026-04-27 17:19:41 +02:00 |
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ad93296e6e
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Refactor pointer lock handling and movement calculation in first-person controller
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2026-04-27 17:19:12 +02:00 |
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eed6afb58f
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Feature: Add support for inverted mouse camera horizontal setting to player start
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2026-04-27 17:17:21 +02:00 |
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82f2c75076
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Feature: Add invert mouse camera horizontal setting to Player Start entity
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2026-04-27 17:16:53 +02:00 |
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b5504e0a9c
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Update type definition for paths map in runtime schedule sync context
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2026-04-27 16:35:43 +02:00 |
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c8562bcf96
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Mark actor IDs as unique when syncing scene schedule to clock
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2026-04-27 16:35:43 +02:00 |
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6150b4c162
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Allow explicit control over actor ID uniqueness in project scheduling state resolution
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2026-04-27 16:35:43 +02:00 |
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4c38fc7abb
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Rename NPC collection refresh function and update usage
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2026-04-27 16:31:16 +02:00 |
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84054e1908
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Implement runtime refresh for NPC collections
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2026-04-27 16:31:16 +02:00 |
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98b76bde7e
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Refactor: Export and consolidate NPC synchronization functions
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2026-04-27 16:31:00 +02:00 |
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0ef050e384
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Style: Clean up editor simulation controller indentation
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2026-04-27 16:31:00 +02:00 |
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6628019296
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Refactor: Only recreate editor simulation context if the scene changes
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2026-04-27 16:30:17 +02:00 |
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d1b2a31238
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Refactor: Only recreate runtime schedule context if the scene changes
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2026-04-27 16:30:17 +02:00 |
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4a3d44513e
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Refactor runtime schedule synchronization to use a centralized sync context and result object
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2026-04-27 16:29:51 +02:00 |
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4fbdcc73f8
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Integrate and manage runtime schedule synchronization context in RuntimeHost
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2026-04-27 16:29:12 +02:00 |
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3f3f64f507
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Integrate runtime schedule synchronization into editor simulation controller
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2026-04-27 16:28:46 +02:00 |
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7282ed5e4d
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Implement core logic for synchronizing scene schedules with runtime clock state
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2026-04-27 16:28:46 +02:00 |
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815d39c471
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Improve model instance synchronization by adding render groups for visible displayed models and applying shadow state.
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2026-04-27 16:08:19 +02:00 |
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9249b4188d
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auto-git:
[change] src/viewport-three/viewport-host.ts
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2026-04-27 16:08:03 +02:00 |
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62a6e6413a
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Implement caching of interactable enabled state in ViewportHost
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2026-04-27 16:07:46 +02:00 |
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1880be4a83
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Cache simulation interactable enabled state on viewport host
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2026-04-27 16:07:46 +02:00 |
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f9d247f235
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Refactor ViewportHost synchronization methods for improved robustness and state management of simulation elements (NPCs, lights, models)
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2026-04-27 16:07:27 +02:00 |
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3cb9935bdd
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Improve simulation state management and synchronization using versioning and membership signatures
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2026-04-27 16:06:59 +02:00 |
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cdacd88abe
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Enhance viewport simulation state tracking and membership signatures
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2026-04-27 16:06:42 +02:00 |
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3074d523d7
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Improve simulation updates using frame versions and enhance player input binding logic
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2026-04-27 16:06:23 +02:00 |
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8496d99aec
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Refactor type handling in scripts and add player start look/target button controls
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2026-04-27 16:04:28 +02:00 |
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2f1cbf8ce8
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Fix: Rename 'Clear Target' action label to 'Cancel Target'
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2026-04-27 16:00:56 +02:00 |
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bc739e9bf0
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Refactor player start logic: Update default state values and simplify keyboard binding handlers
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2026-04-27 15:59:23 +02:00 |
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3f47a66bce
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Feat: Add targeting options to player start settings form
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2026-04-27 15:58:57 +02:00 |
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7fbb23cc32
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Refactor: Rename player start constants to include _VALUE suffix
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2026-04-27 15:58:57 +02:00 |
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807e1a543f
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Implement player start key binding capture and refine key handling logic
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2026-04-27 15:58:28 +02:00 |
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a533800451
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Add player start interaction and targeting state drafts
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2026-04-27 15:58:09 +02:00 |
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9c6fc8d49d
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Initialize state for player start look input target switch and target button cycles
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2026-04-27 15:57:49 +02:00 |
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5eef7734c0
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Add default constants for player start look input and target button cycles
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2026-04-27 15:57:49 +02:00 |
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43d39565d7
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Enhance runtime target management and input binding resolution
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2026-04-27 15:57:26 +02:00 |
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715f819f76
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Feature: Implement and test clear target functionality for player start actions
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2026-04-27 15:56:49 +02:00 |
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d09c550ffe
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Refactor: Improve type safety and readability across entity and player start logic
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2026-04-27 15:55:35 +02:00 |
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1d53f03fec
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Feature: Add clearTarget input binding and resolution for player start actions
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2026-04-27 15:53:47 +02:00 |
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c3dd68e682
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Add validation checks for player start input bindings and boolean properties
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2026-04-27 15:53:14 +02:00 |
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f28a247b46
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Feat: Migrate scene document to support new player start targeting and interaction settings
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2026-04-27 15:53:00 +02:00 |
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33d9ef5e3b
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Update scene document versioning for player start settings
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2026-04-27 15:52:35 +02:00 |
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20d09a2d87
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Add player targeting and look input settings to runtime scene build
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2026-04-27 15:52:35 +02:00 |
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60c08495e8
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Feature: Add clear target action and enhance player start entity configuration
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2026-04-27 15:52:20 +02:00 |
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1cd8e8c44a
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Add validation for player start entity input bindings (keyboard and gamepad)
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2026-04-27 15:50:43 +02:00 |
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b9e521f035
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Fix formatting in ViewportCanvas preview URL check
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2026-04-27 15:50:43 +02:00 |
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cd9eaee935
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Improve robustness by checking SpotLight type before setting angle and safely setting entity render object visibility
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2026-04-27 15:48:11 +02:00 |
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