Add validation for player start entity input bindings (keyboard and gamepad)
This commit is contained in:
@@ -2996,6 +2996,19 @@ function validatePlayerStartEntity(
|
||||
);
|
||||
}
|
||||
|
||||
if (
|
||||
!isPlayerStartKeyboardBindingCode(entity.inputBindings?.keyboard.interact)
|
||||
) {
|
||||
diagnostics.push(
|
||||
createDiagnostic(
|
||||
"error",
|
||||
"invalid-player-start-interact-keyboard-binding",
|
||||
"Player Start interact keyboard binding must be a supported key or mouse code.",
|
||||
`${path}.inputBindings.keyboard.interact`
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
if (
|
||||
!isPlayerStartKeyboardBindingCode(entity.inputBindings?.keyboard.pauseTime)
|
||||
) {
|
||||
@@ -3092,6 +3105,19 @@ function validatePlayerStartEntity(
|
||||
);
|
||||
}
|
||||
|
||||
if (
|
||||
!isPlayerStartGamepadActionBinding(entity.inputBindings?.gamepad.interact)
|
||||
) {
|
||||
diagnostics.push(
|
||||
createDiagnostic(
|
||||
"error",
|
||||
"invalid-player-start-interact-gamepad-binding",
|
||||
"Player Start interact gamepad binding must be a supported standard-gamepad action input.",
|
||||
`${path}.inputBindings.gamepad.interact`
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
if (
|
||||
!isPlayerStartGamepadActionBinding(entity.inputBindings?.gamepad.pauseTime)
|
||||
) {
|
||||
|
||||
Reference in New Issue
Block a user