Add validation for player start entity input bindings (keyboard and gamepad)

This commit is contained in:
2026-04-27 15:50:28 +02:00
parent b9e521f035
commit 1cd8e8c44a

View File

@@ -2996,6 +2996,19 @@ function validatePlayerStartEntity(
);
}
if (
!isPlayerStartKeyboardBindingCode(entity.inputBindings?.keyboard.interact)
) {
diagnostics.push(
createDiagnostic(
"error",
"invalid-player-start-interact-keyboard-binding",
"Player Start interact keyboard binding must be a supported key or mouse code.",
`${path}.inputBindings.keyboard.interact`
)
);
}
if (
!isPlayerStartKeyboardBindingCode(entity.inputBindings?.keyboard.pauseTime)
) {
@@ -3092,6 +3105,19 @@ function validatePlayerStartEntity(
);
}
if (
!isPlayerStartGamepadActionBinding(entity.inputBindings?.gamepad.interact)
) {
diagnostics.push(
createDiagnostic(
"error",
"invalid-player-start-interact-gamepad-binding",
"Player Start interact gamepad binding must be a supported standard-gamepad action input.",
`${path}.inputBindings.gamepad.interact`
)
);
}
if (
!isPlayerStartGamepadActionBinding(entity.inputBindings?.gamepad.pauseTime)
) {