Feature: Add invert mouse camera horizontal setting to Player Start entity
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@@ -50,6 +50,7 @@ export interface PlayerStartEntity extends PositionedEntity {
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interactionAngleDegrees: number;
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allowLookInputTargetSwitch: boolean;
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targetButtonCyclesActiveTarget: boolean;
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invertMouseCameraHorizontal: boolean;
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movementTemplate: PlayerStartMovementTemplate;
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inputBindings: PlayerStartInputBindings;
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collider: PlayerStartColliderSettings;
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@@ -584,6 +585,7 @@ export const DEFAULT_PLAYER_START_INTERACTION_REACH_METERS = 1.5;
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export const DEFAULT_PLAYER_START_INTERACTION_ANGLE_DEGREES = 30;
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export const DEFAULT_PLAYER_START_ALLOW_LOOK_INPUT_TARGET_SWITCH = true;
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export const DEFAULT_PLAYER_START_TARGET_BUTTON_CYCLES_ACTIVE_TARGET = false;
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export const DEFAULT_PLAYER_START_INVERT_MOUSE_CAMERA_HORIZONTAL = false;
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export const DEFAULT_PLAYER_START_BOX_SIZE: Vec3 = {
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x: 0.6,
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y: 1.8,
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@@ -2036,6 +2038,7 @@ export function createPlayerStartEntity(
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| "interactionAngleDegrees"
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| "allowLookInputTargetSwitch"
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| "targetButtonCyclesActiveTarget"
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| "invertMouseCameraHorizontal"
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>
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> & {
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movementTemplate?: PlayerStartMovementTemplateOverrides;
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@@ -2061,6 +2064,9 @@ export function createPlayerStartEntity(
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const targetButtonCyclesActiveTarget =
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overrides.targetButtonCyclesActiveTarget ??
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DEFAULT_PLAYER_START_TARGET_BUTTON_CYCLES_ACTIVE_TARGET;
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const invertMouseCameraHorizontal =
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overrides.invertMouseCameraHorizontal ??
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DEFAULT_PLAYER_START_INVERT_MOUSE_CAMERA_HORIZONTAL;
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const movementTemplate = createPlayerStartMovementTemplate(
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overrides.movementTemplate
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);
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@@ -2101,6 +2107,10 @@ export function createPlayerStartEntity(
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targetButtonCyclesActiveTarget,
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"Player Start target-button cycles active target"
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);
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assertBoolean(
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invertMouseCameraHorizontal,
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"Player Start invert-mouse-camera horizontal"
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);
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return {
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id: overrides.id ?? createOpaqueId("entity-player-start"),
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@@ -2115,6 +2125,7 @@ export function createPlayerStartEntity(
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interactionAngleDegrees,
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allowLookInputTargetSwitch,
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targetButtonCyclesActiveTarget,
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invertMouseCameraHorizontal,
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movementTemplate,
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inputBindings,
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collider
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@@ -2829,6 +2840,8 @@ export function areEntityInstancesEqual(
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typedRight.allowLookInputTargetSwitch &&
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left.targetButtonCyclesActiveTarget ===
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typedRight.targetButtonCyclesActiveTarget &&
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left.invertMouseCameraHorizontal ===
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typedRight.invertMouseCameraHorizontal &&
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arePlayerStartMovementTemplatesEqual(
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left.movementTemplate,
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typedRight.movementTemplate
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