Add player targeting and look input settings to runtime scene build
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@@ -280,6 +280,8 @@ export interface RuntimePlayerStart {
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navigationMode: RuntimeNavigationMode;
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interactionReachMeters: number;
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interactionAngleDegrees: number;
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allowLookInputTargetSwitch: boolean;
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targetButtonCyclesActiveTarget: boolean;
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movement: RuntimePlayerMovement;
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inputBindings: PlayerStartInputBindings;
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collider: FirstPersonPlayerShape;
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@@ -1595,6 +1597,8 @@ function buildRuntimeSceneCollections(
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navigationMode: entity.navigationMode,
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interactionReachMeters: entity.interactionReachMeters,
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interactionAngleDegrees: entity.interactionAngleDegrees,
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allowLookInputTargetSwitch: entity.allowLookInputTargetSwitch,
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targetButtonCyclesActiveTarget: entity.targetButtonCyclesActiveTarget,
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movement: buildRuntimePlayerMovement(entity.movementTemplate),
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inputBindings: clonePlayerStartInputBindings(entity.inputBindings),
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collider: buildRuntimePlayerShape(entity)
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@@ -1993,6 +1997,10 @@ export function buildRuntimeSceneFromDocument(
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navigationMode,
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interactionReachMeters: playerStartEntity.interactionReachMeters,
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interactionAngleDegrees: playerStartEntity.interactionAngleDegrees,
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allowLookInputTargetSwitch:
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playerStartEntity.allowLookInputTargetSwitch,
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targetButtonCyclesActiveTarget:
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playerStartEntity.targetButtonCyclesActiveTarget,
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movement: cloneRuntimePlayerMovement(playerMovement),
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inputBindings: clonePlayerStartInputBindings(playerInputBindings),
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collider: playerCollider
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