Refactor type handling in scripts and add player start look/target button controls
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@@ -8887,10 +8887,12 @@ export function App({ store, initialStatusMessage }: AppProps) {
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const applyPlayerStartChange = (
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overrides: {
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allowLookInputTargetSwitch?: boolean;
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colliderMode?: PlayerStartColliderMode;
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movementTemplate?: PlayerStartMovementTemplate;
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navigationMode?: PlayerStartNavigationMode;
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inputBindings?: PlayerStartInputBindings;
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targetButtonCyclesActiveTarget?: boolean;
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} = {}
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) => {
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if (selectedPlayerStart === null) {
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@@ -8920,6 +8922,12 @@ export function App({ store, initialStatusMessage }: AppProps) {
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playerStartInteractionAngleDraft,
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"Player Start interaction angle"
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);
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const allowLookInputTargetSwitch =
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overrides.allowLookInputTargetSwitch ??
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playerStartAllowLookInputTargetSwitchDraft;
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const targetButtonCyclesActiveTarget =
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overrides.targetButtonCyclesActiveTarget ??
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playerStartTargetButtonCyclesActiveTargetDraft;
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const nextEntity = createPlayerStartEntity({
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id: selectedPlayerStart.id,
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name: selectedPlayerStart.name,
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@@ -8928,10 +8936,8 @@ export function App({ store, initialStatusMessage }: AppProps) {
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navigationMode,
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interactionReachMeters,
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interactionAngleDegrees,
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allowLookInputTargetSwitch:
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playerStartAllowLookInputTargetSwitchDraft,
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targetButtonCyclesActiveTarget:
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playerStartTargetButtonCyclesActiveTargetDraft,
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allowLookInputTargetSwitch,
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targetButtonCyclesActiveTarget,
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movementTemplate,
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inputBindings,
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collider: {
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@@ -20782,11 +20788,14 @@ export function App({ store, initialStatusMessage }: AppProps) {
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playerStartAllowLookInputTargetSwitchDraft
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}
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onChange={(event) => {
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const nextValue = event.currentTarget.checked;
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setPlayerStartAllowLookInputTargetSwitchDraft(
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event.currentTarget.checked
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nextValue
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);
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scheduleDraftCommit(() =>
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applyPlayerStartChange()
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applyPlayerStartChange({
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allowLookInputTargetSwitch: nextValue
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})
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);
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}}
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/>
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@@ -20802,11 +20811,14 @@ export function App({ store, initialStatusMessage }: AppProps) {
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playerStartTargetButtonCyclesActiveTargetDraft
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}
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onChange={(event) => {
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const nextValue = event.currentTarget.checked;
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setPlayerStartTargetButtonCyclesActiveTargetDraft(
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event.currentTarget.checked
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nextValue
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);
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scheduleDraftCommit(() =>
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applyPlayerStartChange()
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applyPlayerStartChange({
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targetButtonCyclesActiveTarget: nextValue
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})
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);
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}}
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/>
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