Add player start interaction and targeting state drafts
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@@ -3707,6 +3707,18 @@ export function App({ store, initialStatusMessage }: AppProps) {
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setSpotLightDirectionDraft(createVec3Draft(DEFAULT_SPOT_LIGHT_DIRECTION));
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setPlayerStartYawDraft("0");
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setPlayerStartNavigationModeDraft(DEFAULT_PLAYER_START_NAVIGATION_MODE);
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setPlayerStartInteractionReachDraft(
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String(DEFAULT_PLAYER_START_INTERACTION_REACH_METERS)
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);
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setPlayerStartInteractionAngleDraft(
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String(DEFAULT_PLAYER_START_INTERACTION_ANGLE_DEGREES)
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);
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setPlayerStartAllowLookInputTargetSwitchDraft(
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DEFAULT_PLAYER_START_ALLOW_LOOK_INPUT_TARGET_SWITCH
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);
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setPlayerStartTargetButtonCyclesActiveTargetDraft(
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DEFAULT_PLAYER_START_TARGET_BUTTON_CYCLES_ACTIVE_TARGET
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);
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setPlayerStartMovementTemplateDraft(createPlayerStartMovementTemplate());
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setPlayerStartMovementTemplateNumberDraft(
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createPlayerStartMovementTemplateNumberDraft(
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@@ -3870,6 +3882,12 @@ export function App({ store, initialStatusMessage }: AppProps) {
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setPlayerStartInteractionAngleDraft(
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String(selectedEntity.interactionAngleDegrees)
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);
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setPlayerStartAllowLookInputTargetSwitchDraft(
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selectedEntity.allowLookInputTargetSwitch
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);
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setPlayerStartTargetButtonCyclesActiveTargetDraft(
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selectedEntity.targetButtonCyclesActiveTarget
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);
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setPlayerStartMovementTemplateDraft(
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clonePlayerStartMovementTemplate(selectedEntity.movementTemplate)
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);
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