Commit Graph

1175 Commits

Author SHA1 Message Date
c8781a020b Add migration tests for distance fog and water settings 2026-04-28 04:10:37 +02:00
05377dadfb Update scene document versions and tests for distance fog and dynamic global illumination 2026-04-28 04:10:37 +02:00
c368140aa2 Cleanup minor formatting issues and refine validation logic across components and tests 2026-04-28 03:38:48 +02:00
19645f1406 Test: Verify normal pass sharing between SSAO and dynamic GI in advanced rendering 2026-04-28 03:31:21 +02:00
db621c0243 Test: Ensure dynamic GI pass is included when enabled 2026-04-28 03:31:13 +02:00
c40e4cb4c9 Add unit tests for dynamic global illumination parameter resolution 2026-04-28 03:31:06 +02:00
e6472d4706 Add import for dynamic global illumination parameters test 2026-04-28 03:31:06 +02:00
821f00cdb6 Add migration tests for scene documents, including handling missing dynamic global illumination settings 2026-04-28 03:30:20 +02:00
31fb78a431 Update serialization tests with new version constants and dynamic global illumination settings 2026-04-28 03:30:20 +02:00
bd3c24ecdc Add validation tests for dynamic global illumination settings 2026-04-28 03:30:04 +02:00
063c59df33 Add tests for dynamic global illumination in world settings 2026-04-28 03:29:50 +02:00
e7331529a6 Enhance RuntimeHost unit tests to track and assert pressed keys state 2026-04-27 19:36:26 +02:00
a2e1a31658 Add unit tests for navigation controllers to cover pointer lock cleanup and gamepad bindings 2026-04-27 19:35:11 +02:00
558913db25 Enhance unit tests for RuntimeHost, improving coverage for Escape key handling and pointer lock state transitions 2026-04-27 19:30:51 +02:00
a27381ee26 Enhance ViewportCanvas unit tests for time transport controls and pointer events 2026-04-27 19:24:03 +02:00
05ec0f1552 Test: Ensure Escape key does not consume event when pointer lock is active 2026-04-27 19:01:50 +02:00
1a6d207801 Handle Escape key exit from pointer lock and remove redundant test case in third-person controller 2026-04-27 19:01:16 +02:00
daf7d69eee Improve pointer lock handling and update unit tests for third-person navigation 2026-04-27 18:59:29 +02:00
5280e1e5fa Add unit test to release third-person pointer lock on Escape key press 2026-04-27 18:57:19 +02:00
15a7219cef Update default clearTarget key binding to KeyQ 2026-04-27 18:57:10 +02:00
df6872e6f4 Update default clearTarget key binding to KeyQ 2026-04-27 18:57:10 +02:00
e703462f26 Add test case for mouse camera inversion validation 2026-04-27 18:52:38 +02:00
2986c5ed3e Update expected camera control message in runtime host unit tests 2026-04-27 18:51:13 +02:00
1f198aee02 Refactor first-person navigation logic and remove explicit pointer lock handling 2026-04-27 18:44:15 +02:00
2d194832aa Improve pointer lock handling and context usage across runtime components 2026-04-27 18:43:48 +02:00
c443db3006 Refactor pointer lock handling and navigation state logic 2026-04-27 18:43:10 +02:00
f165717289 Add mouse camera inversion support and refactor first-person controller context usage 2026-04-27 18:28:33 +02:00
f164adf837 Update third-person camera instructions in tests 2026-04-27 18:28:33 +02:00
a20513b2b1 Test: Clear active target when pointer lock is released 2026-04-27 18:27:17 +02:00
eb7b27e05b Refactor pointer capture logic and remove third-person pointer lock target clearing 2026-04-27 18:22:25 +02:00
a864a79c15 Test: Clear active runtime target when pointer lock is lost 2026-04-27 18:21:18 +02:00
927482a15c Refactor player start settings: remove mouse camera inversion and update first-person pointer lock logic 2026-04-27 18:15:39 +02:00
6eb059b6fc Add unit tests for RuntimeHost clock pausing and interaction binding 2026-04-27 18:00:46 +02:00
9182bf8b62 Add unit test for loading completion when NPC colliders are synced 2026-04-27 17:52:16 +02:00
fa84a04341 Add player start configuration properties to runtime scene build tests 2026-04-27 17:32:08 +02:00
23040d8871 Update test setup for building runtime scenes with player interaction properties 2026-04-27 17:32:08 +02:00
4c98e2d6a6 Update ThirdPersonNavigationController tests to correctly access context and DOM element 2026-04-27 17:29:39 +02:00
93fe90a731 Update unit tests for ThirdPersonNavigationController pointer lock handling 2026-04-27 17:28:34 +02:00
d8da95f4c9 Improve third-person navigation test by calling internal handler directly 2026-04-27 17:28:21 +02:00
ed01a61ffc Remove unnecessary telemetry assertion in third-person navigation test 2026-04-27 17:28:21 +02:00
5b5ab241cf Update unit tests for runtime host and third-person navigation controller 2026-04-27 17:26:38 +02:00
144a05aca1 Add integration tests for NPC entity and presence scheduling (Ana Nanto) 2026-04-27 17:24:54 +02:00
76c0136a32 Add test case for building runtime scene from cross-scene actor schedules 2026-04-27 17:24:42 +02:00
f223492b0f Update imports in build-runtime-scene tests 2026-04-27 17:24:42 +02:00
10bee5ef4c Enhance scene document validation with project-level checks and add mouse invert setting 2026-04-27 17:24:24 +02:00
129966962f Enhance document validation with scheduling resources and local build content checks 2026-04-27 17:23:43 +02:00
3c95666e85 Add ProjectDocument support for scene building and validation 2026-04-27 17:23:25 +02:00
583cca3d09 Add tests for mouse camera inversion settings in player start entities 2026-04-27 17:22:04 +02:00
e7fa39a1aa Enhance runtime schedule sync tests with fixture model support and global target resolution 2026-04-27 16:33:51 +02:00
c3ba63fe05 feat(test): Add comprehensive unit tests for runtime schedule synchronization logic 2026-04-27 16:33:31 +02:00