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c8781a020b
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Add migration tests for distance fog and water settings
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2026-04-28 04:10:37 +02:00 |
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05377dadfb
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Update scene document versions and tests for distance fog and dynamic global illumination
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2026-04-28 04:10:37 +02:00 |
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c368140aa2
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Cleanup minor formatting issues and refine validation logic across components and tests
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2026-04-28 03:38:48 +02:00 |
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19645f1406
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Test: Verify normal pass sharing between SSAO and dynamic GI in advanced rendering
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2026-04-28 03:31:21 +02:00 |
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db621c0243
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Test: Ensure dynamic GI pass is included when enabled
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2026-04-28 03:31:13 +02:00 |
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c40e4cb4c9
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Add unit tests for dynamic global illumination parameter resolution
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2026-04-28 03:31:06 +02:00 |
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e6472d4706
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Add import for dynamic global illumination parameters test
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2026-04-28 03:31:06 +02:00 |
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821f00cdb6
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Add migration tests for scene documents, including handling missing dynamic global illumination settings
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2026-04-28 03:30:20 +02:00 |
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31fb78a431
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Update serialization tests with new version constants and dynamic global illumination settings
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2026-04-28 03:30:20 +02:00 |
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bd3c24ecdc
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Add validation tests for dynamic global illumination settings
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2026-04-28 03:30:04 +02:00 |
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063c59df33
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Add tests for dynamic global illumination in world settings
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2026-04-28 03:29:50 +02:00 |
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e7331529a6
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Enhance RuntimeHost unit tests to track and assert pressed keys state
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2026-04-27 19:36:26 +02:00 |
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a2e1a31658
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Add unit tests for navigation controllers to cover pointer lock cleanup and gamepad bindings
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2026-04-27 19:35:11 +02:00 |
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558913db25
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Enhance unit tests for RuntimeHost, improving coverage for Escape key handling and pointer lock state transitions
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2026-04-27 19:30:51 +02:00 |
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a27381ee26
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Enhance ViewportCanvas unit tests for time transport controls and pointer events
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2026-04-27 19:24:03 +02:00 |
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05ec0f1552
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Test: Ensure Escape key does not consume event when pointer lock is active
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2026-04-27 19:01:50 +02:00 |
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1a6d207801
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Handle Escape key exit from pointer lock and remove redundant test case in third-person controller
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2026-04-27 19:01:16 +02:00 |
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daf7d69eee
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Improve pointer lock handling and update unit tests for third-person navigation
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2026-04-27 18:59:29 +02:00 |
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5280e1e5fa
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Add unit test to release third-person pointer lock on Escape key press
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2026-04-27 18:57:19 +02:00 |
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15a7219cef
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Update default clearTarget key binding to KeyQ
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2026-04-27 18:57:10 +02:00 |
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df6872e6f4
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Update default clearTarget key binding to KeyQ
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2026-04-27 18:57:10 +02:00 |
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e703462f26
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Add test case for mouse camera inversion validation
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2026-04-27 18:52:38 +02:00 |
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2986c5ed3e
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Update expected camera control message in runtime host unit tests
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2026-04-27 18:51:13 +02:00 |
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1f198aee02
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Refactor first-person navigation logic and remove explicit pointer lock handling
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2026-04-27 18:44:15 +02:00 |
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2d194832aa
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Improve pointer lock handling and context usage across runtime components
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2026-04-27 18:43:48 +02:00 |
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c443db3006
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Refactor pointer lock handling and navigation state logic
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2026-04-27 18:43:10 +02:00 |
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f165717289
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Add mouse camera inversion support and refactor first-person controller context usage
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2026-04-27 18:28:33 +02:00 |
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f164adf837
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Update third-person camera instructions in tests
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2026-04-27 18:28:33 +02:00 |
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a20513b2b1
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Test: Clear active target when pointer lock is released
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2026-04-27 18:27:17 +02:00 |
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eb7b27e05b
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Refactor pointer capture logic and remove third-person pointer lock target clearing
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2026-04-27 18:22:25 +02:00 |
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a864a79c15
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Test: Clear active runtime target when pointer lock is lost
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2026-04-27 18:21:18 +02:00 |
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927482a15c
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Refactor player start settings: remove mouse camera inversion and update first-person pointer lock logic
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2026-04-27 18:15:39 +02:00 |
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6eb059b6fc
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Add unit tests for RuntimeHost clock pausing and interaction binding
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2026-04-27 18:00:46 +02:00 |
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9182bf8b62
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Add unit test for loading completion when NPC colliders are synced
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2026-04-27 17:52:16 +02:00 |
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fa84a04341
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Add player start configuration properties to runtime scene build tests
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2026-04-27 17:32:08 +02:00 |
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23040d8871
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Update test setup for building runtime scenes with player interaction properties
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2026-04-27 17:32:08 +02:00 |
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4c98e2d6a6
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Update ThirdPersonNavigationController tests to correctly access context and DOM element
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2026-04-27 17:29:39 +02:00 |
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93fe90a731
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Update unit tests for ThirdPersonNavigationController pointer lock handling
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2026-04-27 17:28:34 +02:00 |
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d8da95f4c9
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Improve third-person navigation test by calling internal handler directly
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2026-04-27 17:28:21 +02:00 |
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ed01a61ffc
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Remove unnecessary telemetry assertion in third-person navigation test
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2026-04-27 17:28:21 +02:00 |
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5b5ab241cf
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Update unit tests for runtime host and third-person navigation controller
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2026-04-27 17:26:38 +02:00 |
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144a05aca1
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Add integration tests for NPC entity and presence scheduling (Ana Nanto)
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2026-04-27 17:24:54 +02:00 |
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76c0136a32
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Add test case for building runtime scene from cross-scene actor schedules
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2026-04-27 17:24:42 +02:00 |
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f223492b0f
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Update imports in build-runtime-scene tests
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2026-04-27 17:24:42 +02:00 |
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10bee5ef4c
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Enhance scene document validation with project-level checks and add mouse invert setting
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2026-04-27 17:24:24 +02:00 |
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129966962f
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Enhance document validation with scheduling resources and local build content checks
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2026-04-27 17:23:43 +02:00 |
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3c95666e85
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Add ProjectDocument support for scene building and validation
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2026-04-27 17:23:25 +02:00 |
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583cca3d09
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Add tests for mouse camera inversion settings in player start entities
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2026-04-27 17:22:04 +02:00 |
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e7fa39a1aa
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Enhance runtime schedule sync tests with fixture model support and global target resolution
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2026-04-27 16:33:51 +02:00 |
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c3ba63fe05
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feat(test): Add comprehensive unit tests for runtime schedule synchronization logic
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2026-04-27 16:33:31 +02:00 |
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