Add migration tests for scene documents, including handling missing dynamic global illumination settings

This commit is contained in:
2026-04-28 03:30:09 +02:00
parent 31fb78a431
commit 821f00cdb6

View File

@@ -850,6 +850,43 @@ describe("scene document JSON", () => {
);
});
it("migrates v84 scene documents without dynamic global illumination settings to defaults", () => {
const emptyScene = createEmptySceneDocument({
name: "Legacy Dynamic GI Scene"
});
const {
dynamicGlobalIllumination: _dynamicGlobalIllumination,
...legacyAdvancedRendering
} = emptyScene.world.advancedRendering;
const migratedDocument = migrateSceneDocument({
version: PLAYER_START_MOUSE_INVERT_SCENE_DOCUMENT_VERSION,
name: emptyScene.name,
time: emptyScene.time,
scheduler: emptyScene.scheduler,
world: {
...emptyScene.world,
advancedRendering: legacyAdvancedRendering
},
materials: emptyScene.materials,
textures: emptyScene.textures,
assets: emptyScene.assets,
brushes: emptyScene.brushes,
terrains: emptyScene.terrains,
paths: emptyScene.paths,
modelInstances: emptyScene.modelInstances,
entities: emptyScene.entities,
interactionLinks: emptyScene.interactionLinks
});
expect(migratedDocument.version).toBe(SCENE_DOCUMENT_VERSION);
expect(
migratedDocument.world.advancedRendering.dynamicGlobalIllumination
).toEqual(
emptyScene.world.advancedRendering.dynamicGlobalIllumination
);
});
it("defaults missing water reflection mode and clamps legacy foam limits during migration", () => {
const migratedDocument = migrateSceneDocument({
version: SCENE_DOCUMENT_VERSION,