Add tests for dynamic global illumination in world settings
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@@ -29,6 +29,9 @@ describe("world settings helpers", () => {
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expect(clone.advancedRendering.shadows).not.toBe(
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source.advancedRendering.shadows
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);
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expect(clone.advancedRendering.dynamicGlobalIllumination).not.toBe(
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source.advancedRendering.dynamicGlobalIllumination
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);
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expect(clone.advancedRendering.whiteboxBevel).not.toBe(
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source.advancedRendering.whiteboxBevel
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);
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@@ -156,6 +159,15 @@ describe("world settings helpers", () => {
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expect(areWorldSettingsEqual(left, right)).toBe(false);
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});
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it("treats dynamic global illumination settings as part of authored world equality", () => {
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const left = createDefaultWorldSettings();
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const right = cloneWorldSettings(left);
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right.advancedRendering.dynamicGlobalIllumination.enabled = true;
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expect(areWorldSettingsEqual(left, right)).toBe(false);
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});
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it("treats the scene project-time lighting toggle as part of authored world equality", () => {
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const left = createDefaultWorldSettings();
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const right = cloneWorldSettings(left);
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