Add unit tests for RuntimeHost clock pausing and interaction binding
This commit is contained in:
@@ -273,6 +273,48 @@ describe("RuntimeHost", () => {
|
||||
expect(collisionWorld.dispose).toHaveBeenCalledTimes(1);
|
||||
});
|
||||
|
||||
it("pauses project clock advancement while a scene is loading", () => {
|
||||
vi.spyOn(window, "requestAnimationFrame").mockReturnValue(1);
|
||||
vi.spyOn(performance, "now").mockReturnValue(1100);
|
||||
|
||||
const host = new RuntimeHost({
|
||||
enableRendering: false
|
||||
});
|
||||
const hostInternals = host as unknown as {
|
||||
previousFrameTime: number;
|
||||
sceneReady: boolean;
|
||||
currentClockState: {
|
||||
timeOfDayHours: number;
|
||||
dayCount: number;
|
||||
dayLengthMinutes: number;
|
||||
};
|
||||
render(): void;
|
||||
};
|
||||
hostInternals.currentClockState = {
|
||||
timeOfDayHours: 9,
|
||||
dayCount: 0,
|
||||
dayLengthMinutes: 24
|
||||
};
|
||||
|
||||
hostInternals.previousFrameTime = 1000;
|
||||
hostInternals.sceneReady = false;
|
||||
hostInternals.render();
|
||||
|
||||
expect(hostInternals.currentClockState).toEqual({
|
||||
timeOfDayHours: 9,
|
||||
dayCount: 0,
|
||||
dayLengthMinutes: 24
|
||||
});
|
||||
|
||||
hostInternals.previousFrameTime = 1000;
|
||||
hostInternals.sceneReady = true;
|
||||
hostInternals.render();
|
||||
|
||||
expect(hostInternals.currentClockState.timeOfDayHours).toBeGreaterThan(9);
|
||||
|
||||
host.dispose();
|
||||
});
|
||||
|
||||
it("uses the authored interact binding instead of always dispatching left mouse clicks", () => {
|
||||
const playerStart = createPlayerStartEntity({
|
||||
id: "entity-player-start-authored-interact",
|
||||
|
||||
Reference in New Issue
Block a user