Add migration tests for distance fog and water settings
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@@ -894,6 +894,39 @@ describe("scene document JSON", () => {
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).toEqual(emptyScene.world.advancedRendering.dynamicGlobalIllumination);
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});
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it("migrates v85 scene documents without distance fog settings to defaults", () => {
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const emptyScene = createEmptySceneDocument({
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name: "Legacy Distance Fog Scene"
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});
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const { distanceFog: _distanceFog, ...legacyAdvancedRendering } =
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emptyScene.world.advancedRendering;
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const migratedDocument = migrateSceneDocument({
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version: DYNAMIC_GLOBAL_ILLUMINATION_SCENE_DOCUMENT_VERSION,
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name: emptyScene.name,
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time: emptyScene.time,
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scheduler: emptyScene.scheduler,
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world: {
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...emptyScene.world,
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advancedRendering: legacyAdvancedRendering
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},
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materials: emptyScene.materials,
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textures: emptyScene.textures,
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assets: emptyScene.assets,
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brushes: emptyScene.brushes,
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terrains: emptyScene.terrains,
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paths: emptyScene.paths,
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modelInstances: emptyScene.modelInstances,
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entities: emptyScene.entities,
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interactionLinks: emptyScene.interactionLinks
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});
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expect(migratedDocument.version).toBe(SCENE_DOCUMENT_VERSION);
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expect(migratedDocument.world.advancedRendering.distanceFog).toEqual(
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emptyScene.world.advancedRendering.distanceFog
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);
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});
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it("defaults missing water reflection mode and clamps legacy foam limits during migration", () => {
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const migratedDocument = migrateSceneDocument({
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version: SCENE_DOCUMENT_VERSION,
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