Add migration tests for distance fog and water settings

This commit is contained in:
2026-04-28 04:10:26 +02:00
parent 05377dadfb
commit c8781a020b

View File

@@ -894,6 +894,39 @@ describe("scene document JSON", () => {
).toEqual(emptyScene.world.advancedRendering.dynamicGlobalIllumination);
});
it("migrates v85 scene documents without distance fog settings to defaults", () => {
const emptyScene = createEmptySceneDocument({
name: "Legacy Distance Fog Scene"
});
const { distanceFog: _distanceFog, ...legacyAdvancedRendering } =
emptyScene.world.advancedRendering;
const migratedDocument = migrateSceneDocument({
version: DYNAMIC_GLOBAL_ILLUMINATION_SCENE_DOCUMENT_VERSION,
name: emptyScene.name,
time: emptyScene.time,
scheduler: emptyScene.scheduler,
world: {
...emptyScene.world,
advancedRendering: legacyAdvancedRendering
},
materials: emptyScene.materials,
textures: emptyScene.textures,
assets: emptyScene.assets,
brushes: emptyScene.brushes,
terrains: emptyScene.terrains,
paths: emptyScene.paths,
modelInstances: emptyScene.modelInstances,
entities: emptyScene.entities,
interactionLinks: emptyScene.interactionLinks
});
expect(migratedDocument.version).toBe(SCENE_DOCUMENT_VERSION);
expect(migratedDocument.world.advancedRendering.distanceFog).toEqual(
emptyScene.world.advancedRendering.distanceFog
);
});
it("defaults missing water reflection mode and clamps legacy foam limits during migration", () => {
const migratedDocument = migrateSceneDocument({
version: SCENE_DOCUMENT_VERSION,