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0026d1521b
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Add isLineSegmentClear method for checking collision clearance along a line segment
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2026-04-25 18:02:12 +02:00 |
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ae92a8fd26
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Adjust camera yaw and pitch upon reaching a boundary in third-person navigation
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2026-04-25 17:40:09 +02:00 |
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82109c19d1
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Remove manual reset of look offsets when target look boundary is reached
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2026-04-25 17:34:57 +02:00 |
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bf31cf6a2f
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Refine target look boundary handling to clear active target and return false
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2026-04-25 17:34:57 +02:00 |
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793b675e74
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Refactor target look offset calculation using applyTargetLookOffsetDelta
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2026-04-25 17:27:21 +02:00 |
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98610c53d3
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Improve target look offset limits and add boundary detection logic
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2026-04-25 17:27:00 +02:00 |
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d2f2b38f34
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Implement automatic retargeting or clearing of active runtime target
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2026-04-25 17:26:39 +02:00 |
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d9f724c45d
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Add handleRuntimeTargetLookBoundaryReached to context
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2026-04-25 17:26:39 +02:00 |
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cdf38bace7
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Improve pitch damping when target assist is active
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2026-04-25 17:18:39 +02:00 |
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c3c9fb745c
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Initialize default pitch radians in ThirdPersonNavigationController
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2026-04-25 17:13:24 +02:00 |
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688a2f3db6
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Implement damped yaw rotation for smooth third-person camera target assist
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2026-04-25 17:10:55 +02:00 |
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66b33f4484
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Simplify camera yaw calculation by setting yaw directly to target value, removing dampening logic
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2026-04-25 17:07:51 +02:00 |
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a883a2e947
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Apply vertical target assist scaling based on camera distance collision
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2026-04-25 17:02:23 +02:00 |
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3fe78937e3
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Add collision fade constants and smoothStep utility function
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2026-04-25 17:02:23 +02:00 |
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c04ee2a751
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Adjust lookAtVector calculation to incorporate target assist vertical offset
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2026-04-25 16:54:51 +02:00 |
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d5478df76e
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Implement vertical look assistance calculation in navigation controller
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2026-04-25 16:54:15 +02:00 |
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97ede82de7
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Initialize constants and state for vertical look assistance
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2026-04-25 16:54:15 +02:00 |
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dc819fd1ba
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Improve target candidate resolution with player distance filtering
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2026-04-25 16:48:43 +02:00 |
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74da142d65
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Remove unused code block from RuntimeHost definition
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2026-04-25 16:42:55 +02:00 |
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f1825c32fb
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Refactor runtime target proposal to prioritize screen-center candidates
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2026-04-25 16:39:01 +02:00 |
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5ce0f1f9cf
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Fix input X sign in RuntimeHost and add test for temporary look-on input in navigation controller
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2026-04-25 16:32:49 +02:00 |
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df0d577625
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Update look input handling to accept directional screen-space coordinates and return detailed state
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2026-04-25 16:31:20 +02:00 |
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b4a533fe01
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Update target look input handling to use full movement data
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2026-04-25 16:30:29 +02:00 |
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0601b46f8c
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Refactor pointer input handling and update target look logic in ThirdPersonNavigationController
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2026-04-25 16:30:08 +02:00 |
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17768b0fdf
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Improve camera position calculation using resolved yaw and pitch
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2026-04-25 16:29:37 +02:00 |
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d9642d00f6
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Refactor target look input handling and implement offset dampening
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2026-04-25 16:29:26 +02:00 |
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60f8b26542
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Add target look offset variables to navigation controller
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2026-04-25 16:29:26 +02:00 |
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8824a42cfa
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Add target look tracking and improve dampening utilities in third-person navigation controller
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2026-04-25 16:27:42 +02:00 |
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ff11b16f42
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Refactor runtime target look input to use screen-space projection for candidate selection
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2026-04-25 16:27:06 +02:00 |
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4be1e05251
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Update runtime target state management to use a boolean switch flag
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2026-04-25 16:26:47 +02:00 |
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5881d9d448
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Refactor target switching logic and update input handling constants
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2026-04-25 16:25:33 +02:00 |
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5f2be9277f
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Implement structured target look input and advanced shader-based visual targeting effects
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2026-04-25 16:25:12 +02:00 |
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3b19c16a14
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Adjust type casting for horizontal intent in RuntimeHost
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2026-04-25 16:06:22 +02:00 |
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bb05a4b6cb
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Standardize targeting acquisition range by replacing complex reach multipliers with a fixed acquisition distance
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2026-04-25 16:04:57 +02:00 |
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ed94970088
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Refactor runtime target look input to support directional side targeting and update target state management
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2026-04-25 15:58:18 +02:00 |
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d7822b9741
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Enhance target assist by tracking look input direction and refining target state logic
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2026-04-25 15:52:29 +02:00 |
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9471475e58
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Prevent rotation when target look input is consumed
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2026-04-25 15:52:16 +02:00 |
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c94b82108f
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Refactor: Improve look input handling and consumption in ThirdPersonNavigationController
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2026-04-25 15:51:06 +02:00 |
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d90f0ac8fa
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Context: Add handleRuntimeTargetLookInput method to RuntimeControllerContext
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2026-04-25 15:51:06 +02:00 |
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e43c955172
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Refactor runtime targeting to use camera direction for accurate candidate resolution
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2026-04-25 15:43:55 +02:00 |
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b2e271c383
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Refresh runtime targeting state
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2026-04-25 15:43:24 +02:00 |
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8fb4b3932e
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Update star rendering with rotation axis and reduce max active target distance
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2026-04-25 15:42:49 +02:00 |
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ef1262f893
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Adjust sign convention for camera yaw calculation in third-person navigation
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2026-04-25 15:41:20 +02:00 |
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ab5e10fb5a
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Remove third-person camera look intent reporting from context
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2026-04-25 15:41:20 +02:00 |
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fdf0aab98a
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Enhance star rendering with advanced galaxy and nebula effects
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2026-04-25 15:40:43 +02:00 |
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f02f254ac3
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Implement star rotation based on celestial orbits
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2026-04-25 15:38:37 +02:00 |
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99dc1871d9
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Enhance runtime targeting logic and add unit tests for target switching and loss conditions
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2026-04-25 15:33:43 +02:00 |
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dd0f6868ac
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Implement look-directional target switching and refine active runtime target state management
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2026-04-25 15:31:37 +02:00 |
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601a1e8ecd
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Feature: Implement third-person camera look intent reporting and update target lock state
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2026-04-25 15:31:13 +02:00 |
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8956e82002
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Add runtime target look yaw delta tracking
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2026-04-25 15:30:00 +02:00 |
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