Implement vertical look assistance calculation in navigation controller
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@@ -417,7 +417,37 @@ export class ThirdPersonNavigationController implements NavigationController {
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TARGET_ASSIST_YAW_SPEED * targetAssist.strength,
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dt
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);
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const eyeHeight = getFirstPersonPlayerEyeHeight(this.activePlayerShape);
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const pivotY =
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this.smoothedFeetY + eyeHeight * CAMERA_PIVOT_EYE_HEIGHT_FACTOR;
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const targetLookOffsetY = Math.max(
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-TARGET_ASSIST_VERTICAL_LOOK_LIMIT,
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Math.min(
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TARGET_ASSIST_VERTICAL_LOOK_LIMIT,
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targetAssist.targetPosition.y - pivotY
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)
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);
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this.targetAssistLookOffsetY = dampScalar(
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this.targetAssistLookOffsetY,
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targetLookOffsetY,
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TARGET_ASSIST_VERTICAL_LOOK_SPEED * targetAssist.strength,
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dt
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);
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} else {
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this.targetAssistLookOffsetY = dampScalar(
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this.targetAssistLookOffsetY,
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0,
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TARGET_ASSIST_VERTICAL_LOOK_SPEED,
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dt
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);
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}
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} else {
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this.targetAssistLookOffsetY = dampScalar(
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this.targetAssistLookOffsetY,
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0,
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TARGET_ASSIST_VERTICAL_LOOK_SPEED,
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dt
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);
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}
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const movementYawRadians =
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