Update star rendering with rotation axis and reduce max active target distance
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@@ -884,6 +884,9 @@ function createShaderSkyMaterial() {
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uStarHorizonFadeOffset: {
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value: 0
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},
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uStarRotationAxis: {
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value: new Vector3(0, 1, 0)
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},
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uStarRotationRadians: {
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value: 0
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},
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@@ -962,6 +965,8 @@ function applyShaderSkyStateToMaterial(
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material.uniforms.uHorizonHeight.value = 0;
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material.uniforms.uStarVisibility.value = 0;
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material.uniforms.uStarHorizonFadeOffset.value = 0;
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material.uniforms.uStarRotationAxis.value.set(0, 1, 0);
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material.uniforms.uStarRotationRadians.value = 0;
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material.uniforms.uSunVisible.value = 0;
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material.uniforms.uMoonVisible.value = 0;
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material.uniforms.uAuroraVisibility.value = 0;
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@@ -998,6 +1003,11 @@ function applyShaderSkyStateToMaterial(
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material.uniforms.uStarVisibility.value = state.stars.visibility;
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material.uniforms.uStarHorizonFadeOffset.value =
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state.stars.horizonFadeOffset;
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material.uniforms.uStarRotationAxis.value.set(
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state.stars.rotationAxis.x,
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state.stars.rotationAxis.y,
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state.stars.rotationAxis.z
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);
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material.uniforms.uStarRotationRadians.value = state.stars.rotationRadians;
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material.uniforms.uCloudCoverage.value = state.clouds.coverage;
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material.uniforms.uCloudDensity.value = state.clouds.density;
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@@ -331,7 +331,7 @@ const TARGETING_LUX_BOB_RATE = 4.2;
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const TARGETING_LUX_PULSE_RATE = 6.5;
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const TARGETING_SIDE_SWITCH_YAW_THRESHOLD_RADIANS = (12 * Math.PI) / 180;
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const TARGETING_CANCEL_YAW_THRESHOLD_RADIANS = (60 * Math.PI) / 180;
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const TARGETING_MAX_ACTIVE_TARGET_DISTANCE = 35;
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const TARGETING_MAX_ACTIVE_TARGET_DISTANCE = 15;
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// Proposed-target camera nudging is intentionally disabled for now. Lux alone
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// should communicate proposal without moving the gameplay camera.
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// const PROPOSED_TARGET_CAMERA_ASSIST_STRENGTH = 0.28;
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@@ -657,7 +657,6 @@ export class RuntimeHost {
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private runtimeTargetCandidates: RuntimeTargetCandidate[] = [];
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private proposedRuntimeTarget: RuntimeTargetCandidate | null = null;
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private activeRuntimeTargetReference: RuntimeTargetReference | null = null;
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private runtimeTargetLookYawDeltaRadians = 0;
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private previousTargetCycleInputActive = false;
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private activeCameraRigOverrideEntityId: string | null = null;
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private activeCameraSourceKey: RuntimeCameraSourceKey | null = null;
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@@ -808,9 +807,6 @@ export class RuntimeHost {
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) ?? { ...desiredCameraPosition },
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resolveThirdPersonTargetAssist: () =>
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this.resolveThirdPersonTargetAssist(),
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reportThirdPersonCameraLookIntent: (yawDeltaRadians) => {
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this.reportThirdPersonCameraLookIntent(yawDeltaRadians);
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},
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isCameraDrivenExternally: () =>
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this.resolveActiveRuntimeCameraRig() !== null ||
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this.resolveDialogueAttentionNpc() !== null,
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@@ -5432,7 +5428,6 @@ export class RuntimeHost {
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this.runtimeTargetCandidates = [];
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this.proposedRuntimeTarget = null;
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this.activeRuntimeTargetReference = null;
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this.runtimeTargetLookYawDeltaRadians = 0;
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this.previousTargetCycleInputActive = false;
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this.targetingLuxInitialized = false;
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this.targetingVisualTime = 0;
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@@ -5461,7 +5456,7 @@ export class RuntimeHost {
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this.activeRuntimeTargetReference = reference;
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if (previousEntityId !== nextEntityId) {
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this.runtimeTargetLookYawDeltaRadians = 0;
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return;
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}
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}
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