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7ed32f6fee
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Refactor and update third-person navigation controller tests
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2026-04-11 22:16:07 +02:00 |
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7f4029aa90
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Refactor volume state creation in test setup
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2026-04-11 22:16:02 +02:00 |
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dfc8cdd296
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Add test for diving as submerged water locomotion
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2026-04-11 22:14:18 +02:00 |
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a35f6aec95
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Update player locomotion tests with new volume state handling and scenarios
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2026-04-11 22:14:11 +02:00 |
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0620ef8a13
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Import createIdleRuntimeLocomotionState in player-locomotion.test.ts
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2026-04-11 21:45:44 +02:00 |
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44d4b08ba4
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Add test for airborne planar momentum preservation
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2026-04-11 21:44:36 +02:00 |
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89fe72fc10
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Add maxStepHeight to DEFAULT_MOVEMENT in player-locomotion.test.ts
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2026-04-11 21:02:22 +02:00 |
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925d2fe139
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Add maxSpeed to player movement in tests
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2026-04-11 20:33:32 +02:00 |
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5b573d48d0
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Update player locomotion test with movement template and additional state properties
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2026-04-11 20:20:44 +02:00 |
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2ee3362ff3
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Update entity registry defaults to include jump, sprint, and crouch settings
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2026-04-11 20:20:38 +02:00 |
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4ac3a1f0ee
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Add tests for custom movement template persistence in player start inspector
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2026-04-11 20:19:17 +02:00 |
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cb24c0afe8
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Add unit tests for player locomotion and update collision handling logic
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2026-04-11 19:54:51 +02:00 |
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17ee177ea2
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Update tests for first-person navigation controller
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2026-04-11 19:37:55 +02:00 |
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baa3c794d0
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Update locomotion logic to handle airborne state and previous locomotion state
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2026-04-11 19:34:38 +02:00 |
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23b875ff35
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Remove unnecessary condition in player locomotion and add test for sprint planar speed preservation while jumping
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2026-04-11 19:31:06 +02:00 |
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95905bd897
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Update test for jump ascent behavior
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2026-04-11 19:27:13 +02:00 |
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872630b71e
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Refactor ground probing logic in first-person navigation controller tests
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2026-04-11 19:20:37 +02:00 |
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c15d5e9d6a
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Modify runtime controller context creation logic
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2026-04-11 19:20:10 +02:00 |
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ca9d4381ff
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Update test mock for first-person navigation controller
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2026-04-11 19:20:10 +02:00 |
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a6aa3a9a18
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Remove unused player animation hooks and update tests
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2026-04-11 19:16:51 +02:00 |
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2fae015855
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Update tests for player controller telemetry and refactor navigation controller tests
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2026-04-11 19:14:22 +02:00 |
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bf34e5e971
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Add input bindings for keyboard and gamepad in entity-instances.test.ts
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2026-04-11 18:45:14 +02:00 |
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7974838464
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Add test for showing authored jump, sprint, and crouch bindings in Player Start inspector
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2026-04-11 18:45:09 +02:00 |
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7ff9d760d4
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Refactor telemetry creation in tests/unit/runner-canvas.test.tsx
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2026-04-11 18:44:42 +02:00 |
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c1f0cacd83
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Update ThirdPersonNavigationController tests with sprint input handling
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2026-04-11 18:44:33 +02:00 |
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03a773d057
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Add collisionCount and groundCollisionNormal to FirstPersonNavigationController tests
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2026-04-11 18:44:33 +02:00 |
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a1c066fb92
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Add tests for jumping and crouching in FirstPersonNavigationController
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2026-04-11 18:43:41 +02:00 |
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e9e31d3fe5
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Update test for feet position calculation
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2026-04-11 18:05:55 +02:00 |
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86aa028aeb
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Add integration test for player start inspector
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2026-04-11 18:04:52 +02:00 |
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a5c06a4e11
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Add movement property to player state in tests
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2026-04-11 18:03:22 +02:00 |
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225a5fa1c1
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Update test for ThirdPersonNavigationController with movement template speed check
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2026-04-11 18:03:08 +02:00 |
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f694cd5eaf
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Add test for first-person motion telemetry using authored movement template speed
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2026-04-11 18:02:55 +02:00 |
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98fd79f609
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Add movement template to player start entity
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2026-04-11 18:02:04 +02:00 |
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27664d9074
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auto-git:
[unlink] tests/domain/box-brush-face-editing.command.test.js
[unlink] tests/domain/build-runtime-scene.test.js
[unlink] tests/domain/create-box-brush.command.test.js
[unlink] tests/domain/create-empty-scene-document.test.js
[unlink] tests/domain/duplicate-selection.command.test.js
[unlink] tests/domain/editor-store.test.js
[unlink] tests/domain/entity.command.test.js
[unlink] tests/domain/interaction-links.validation.test.js
[unlink] tests/domain/model-import.test.js
[unlink] tests/domain/model-instance.command.test.js
[unlink] tests/domain/player-start.command.test.js
[unlink] tests/domain/rapier-collision-world.test.js
[unlink] tests/domain/runtime-audio-system.test.js
[unlink] tests/domain/runtime-interaction-system.test.js
[unlink] tests/domain/runtime-scene-validation.test.js
[unlink] tests/domain/scene-document-validation.test.js
[unlink] tests/domain/transform-session.command.test.js
[unlink] tests/domain/world-settings.command.test.js
[unlink] tests/domain/world-settings.test.js
[unlink] tests/e2e/app-smoke.e2e.js
[unlink] tests/e2e/box-brush-authoring.e2e.js
[unlink] tests/e2e/entities-foundation.e2e.js
[unlink] tests/e2e/face-material-authoring.e2e.js
[unlink] tests/e2e/first-room-workflow.e2e.js
[unlink] tests/e2e/import-draco-model-asset.e2e.js
[unlink] tests/e2e/import-external-model-asset.e2e.js
[unlink] tests/e2e/import-model-asset.e2e.js
[unlink] tests/e2e/local-lights-and-background.e2e.js
[unlink] tests/e2e/orthographic-views.e2e.js
[unlink] tests/e2e/runner-v1.e2e.js
[unlink] tests/e2e/runtime-click-interaction.e2e.js
[unlink] tests/e2e/runtime-trigger-teleport.e2e.js
[unlink] tests/e2e/viewport-quad-layout.e2e.js
[unlink] tests/e2e/viewport-test-helpers.js
[unlink] tests/e2e/whitebox-component-selection.e2e.js
[unlink] tests/e2e/world-environment.e2e.js
[unlink] tests/geometry/box-brush-geometry.test.js
[unlink] tests/geometry/box-face-uvs.test.js
[unlink] tests/geometry/model-instance-collider-generation.test.js
[unlink] tests/helpers/model-collider-fixtures.js
[unlink] tests/serialization/local-draft-storage.test.js
[unlink] tests/serialization/project-asset-storage.test.js
[unlink] tests/serialization/scene-document-json.test.js
[unlink] tests/setup/vitest.setup.js
[unlink] tests/unit/audio-assets.test.js
[unlink] tests/unit/entity-instances.test.js
[unlink] tests/unit/package-scripts.test.js
[unlink] tests/unit/transform-foundation.integration.test.js
[unlink] tests/unit/viewport-canvas.test.js
[unlink] tests/unit/viewport-entity-markers.test.js
[unlink] tests/unit/viewport-focus.test.js
[unlink] tests/unit/viewport-layout.test.js
[unlink] tests/unit/viewport-view-modes.test.js
|
2026-04-11 15:48:58 +02:00 |
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811b51bd6a
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Update tests for project document serialization and add project name handling
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2026-04-11 13:26:59 +02:00 |
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eabc9ab294
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Add gamepad support for third-person camera orbit in tests
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2026-04-11 12:33:54 +02:00 |
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a89a9ba58d
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Add test for camera look using gamepad right stick without pointer lock
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2026-04-11 12:33:43 +02:00 |
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9355531c0c
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Update third-person-navigation-controller.test.ts with new imports and resolved player motion type
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2026-04-11 12:20:03 +02:00 |
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26e86baf98
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Update FirstPersonNavigationController context and resolveFirstPersonMotion type
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2026-04-11 12:19:59 +02:00 |
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4d682eed17
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Add unit test for ThirdPersonNavigationController
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2026-04-11 12:17:09 +02:00 |
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c3b156040d
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Add mock gamepad and update tests for FirstPersonNavigationController
|
2026-04-11 12:16:14 +02:00 |
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1dddeaf0b8
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Remove unused state and function in App component
|
2026-04-11 12:01:46 +02:00 |
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43e9e7baa0
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Simplify interaction prompt display and handling in various components
|
2026-04-11 11:40:25 +02:00 |
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b9bed17a2f
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Add third-person camera collision resolution in tests
|
2026-04-11 11:22:23 +02:00 |
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c81c40f8ea
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Modify RunnerCanvas test to check third-person mode HUD
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2026-04-11 11:21:45 +02:00 |
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9d3317066b
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Add unit test for RapierCollisionWorld
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2026-04-11 11:21:45 +02:00 |
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d36b40c333
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Add navigationMode to entity-instances test data
|
2026-04-11 11:20:03 +02:00 |
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1576282819
|
Update types and formatting in first-person-navigation-controller.test.ts
|
2026-04-11 11:20:03 +02:00 |
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|
9b8aa3a00b
|
Update tests for thirdPerson navigation mode
|
2026-04-11 11:19:08 +02:00 |
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27a948e4ab
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Refactor pointer lock handling in tests
|
2026-04-11 05:17:29 +02:00 |
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