Add mock gamepad and update tests for FirstPersonNavigationController
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@@ -7,14 +7,41 @@ import { createPlayerStartEntity } from "../../src/entities/entity-instances";
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import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
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import { FirstPersonNavigationController } from "../../src/runtime-three/first-person-navigation-controller";
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function createRuntimeControllerContext() {
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function createMockGamepad(options: {
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axes?: number[];
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pressedButtons?: number[];
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} = {}): Gamepad {
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return {
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connected: true,
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axes: options.axes ?? [0, 0],
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buttons: Array.from({ length: 16 }, (_, index) => ({
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pressed: options.pressedButtons?.includes(index) ?? false,
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touched: false,
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value: options.pressedButtons?.includes(index) ?? false ? 1 : 0
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})),
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id: "mock-standard-gamepad",
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index: 0,
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mapping: "standard",
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timestamp: 0,
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vibrationActuator: null,
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hapticActuators: []
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} as unknown as Gamepad;
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}
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function createRuntimeControllerContext(
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playerStart = createPlayerStartEntity({
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id: "entity-player-start-main"
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}),
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resolveFirstPersonMotion: (
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feetPosition: Vec3,
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motion: Vec3
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) => { feetPosition: Vec3; grounded: boolean } | null = () => null
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) {
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const runtimeScene = buildRuntimeSceneFromDocument(
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{
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...createEmptySceneDocument({ name: "Pointer Lock Scene" }),
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entities: {
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"entity-player-start-main": createPlayerStartEntity({
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id: "entity-player-start-main"
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})
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[playerStart.id]: playerStart
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}
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},
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{
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@@ -29,7 +56,11 @@ function createRuntimeControllerContext() {
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camera: new PerspectiveCamera(70, 1, 0.05, 1000),
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domElement,
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getRuntimeScene: () => runtimeScene,
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resolveFirstPersonMotion: () => null,
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resolveFirstPersonMotion: (
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feetPosition: Vec3,
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motion: Vec3,
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_shape
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) => resolveFirstPersonMotion(feetPosition, motion),
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resolvePlayerVolumeState: () => ({
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inWater: false,
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inFog: false
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@@ -94,4 +125,59 @@ describe("FirstPersonNavigationController", () => {
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expect(exitPointerLockSpy).toHaveBeenCalledTimes(1);
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});
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it("uses authored gamepad bindings instead of the hardcoded stick mapping", () => {
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const playerStart = createPlayerStartEntity({
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id: "entity-player-start-custom-gamepad",
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inputBindings: {
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gamepad: {
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moveForward: "dpadUp",
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moveBackward: "dpadDown",
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moveLeft: "dpadLeft",
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moveRight: "dpadRight"
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}
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}
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});
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const { context } = createRuntimeControllerContext(
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playerStart,
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(feetPosition, motion) => ({
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feetPosition: {
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x: feetPosition.x + motion.x,
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y: feetPosition.y + motion.y,
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z: feetPosition.z + motion.z
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},
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grounded: false
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})
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);
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const controller = new FirstPersonNavigationController();
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const getGamepads = vi.fn<() => Gamepad[]>(() => [
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createMockGamepad({
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axes: [0, -1]
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})
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]);
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Object.defineProperty(navigator, "getGamepads", {
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configurable: true,
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value: getGamepads
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});
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controller.activate(context);
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controller.update(1);
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expect(context.camera.position.z).toBe(0);
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getGamepads.mockReturnValue([
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createMockGamepad({
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pressedButtons: [12]
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})
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]);
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controller.update(1);
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expect(context.camera.position.z).toBeGreaterThan(0);
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controller.deactivate(context, {
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releasePointerLock: false
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});
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});
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});
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