Add tests for jumping and crouching in FirstPersonNavigationController
This commit is contained in:
@@ -6,6 +6,7 @@ import { createEmptySceneDocument } from "../../src/document/scene-document";
|
||||
import { createPlayerStartEntity } from "../../src/entities/entity-instances";
|
||||
import type {
|
||||
FirstPersonPlayerShape,
|
||||
PlayerGroundProbeResult,
|
||||
ResolvedPlayerMotion
|
||||
} from "../../src/runtime-three/player-collision";
|
||||
import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
|
||||
@@ -39,7 +40,18 @@ function createRuntimeControllerContext(
|
||||
resolveFirstPersonMotion: (
|
||||
feetPosition: Vec3,
|
||||
motion: Vec3
|
||||
) => ResolvedPlayerMotion | null = () => null
|
||||
) => ResolvedPlayerMotion | null = () => null,
|
||||
options: {
|
||||
probePlayerGround?: (
|
||||
feetPosition: Vec3,
|
||||
shape: FirstPersonPlayerShape,
|
||||
maxDistance: number
|
||||
) => PlayerGroundProbeResult;
|
||||
canOccupyPlayerShape?: (
|
||||
feetPosition: Vec3,
|
||||
shape: FirstPersonPlayerShape
|
||||
) => boolean;
|
||||
} = {}
|
||||
) {
|
||||
const runtimeScene = buildRuntimeSceneFromDocument(
|
||||
{
|
||||
@@ -65,6 +77,21 @@ function createRuntimeControllerContext(
|
||||
motion: Vec3,
|
||||
_shape: FirstPersonPlayerShape
|
||||
) => resolveFirstPersonMotion(feetPosition, motion),
|
||||
probePlayerGround: (
|
||||
feetPosition: Vec3,
|
||||
shape: FirstPersonPlayerShape,
|
||||
maxDistance: number
|
||||
) =>
|
||||
options.probePlayerGround?.(feetPosition, shape, maxDistance) ?? {
|
||||
grounded: false,
|
||||
distance: null,
|
||||
normal: null,
|
||||
slopeDegrees: null
|
||||
},
|
||||
canOccupyPlayerShape: (
|
||||
feetPosition: Vec3,
|
||||
shape: FirstPersonPlayerShape
|
||||
) => options.canOccupyPlayerShape?.(feetPosition, shape) ?? true,
|
||||
resolvePlayerVolumeState: () => ({
|
||||
inWater: false,
|
||||
inFog: false
|
||||
@@ -264,4 +291,121 @@ describe("FirstPersonNavigationController", () => {
|
||||
releasePointerLock: false
|
||||
});
|
||||
});
|
||||
|
||||
it("publishes jumping locomotion state when the jump action starts from grounded contact", () => {
|
||||
const { context } = createRuntimeControllerContext(
|
||||
createPlayerStartEntity({
|
||||
id: "entity-player-start-jump"
|
||||
}),
|
||||
(feetPosition, motion) => ({
|
||||
feetPosition: {
|
||||
x: feetPosition.x + motion.x,
|
||||
y: feetPosition.y + motion.y,
|
||||
z: feetPosition.z + motion.z
|
||||
},
|
||||
grounded: false,
|
||||
collisionCount: 0,
|
||||
groundCollisionNormal: null,
|
||||
collidedAxes: {
|
||||
x: false,
|
||||
y: false,
|
||||
z: false
|
||||
}
|
||||
}),
|
||||
{
|
||||
probePlayerGround: vi
|
||||
.fn<
|
||||
(
|
||||
feetPosition: Vec3,
|
||||
shape: FirstPersonPlayerShape,
|
||||
maxDistance: number
|
||||
) => PlayerGroundProbeResult
|
||||
>()
|
||||
.mockReturnValueOnce({
|
||||
grounded: true,
|
||||
distance: 0,
|
||||
normal: { x: 0, y: 1, z: 0 },
|
||||
slopeDegrees: 0
|
||||
})
|
||||
.mockReturnValue({
|
||||
grounded: false,
|
||||
distance: null,
|
||||
normal: null,
|
||||
slopeDegrees: null
|
||||
})
|
||||
}
|
||||
);
|
||||
const controller = new FirstPersonNavigationController();
|
||||
|
||||
controller.activate(context);
|
||||
window.dispatchEvent(new KeyboardEvent("keydown", { code: "Space" }));
|
||||
controller.update(0.1);
|
||||
|
||||
const telemetry = context.setFirstPersonTelemetry.mock.calls.at(-1)?.[0];
|
||||
|
||||
expect(telemetry?.grounded).toBe(false);
|
||||
expect(telemetry?.locomotionState.locomotionMode).toBe("airborne");
|
||||
expect(telemetry?.locomotionState.airborneKind).toBe("jumping");
|
||||
expect(telemetry?.locomotionState.verticalVelocity).toBeGreaterThan(0);
|
||||
expect(telemetry?.feetPosition.y ?? 0).toBeGreaterThan(0);
|
||||
|
||||
window.dispatchEvent(new KeyboardEvent("keyup", { code: "Space" }));
|
||||
controller.deactivate(context, {
|
||||
releasePointerLock: false
|
||||
});
|
||||
});
|
||||
|
||||
it("lowers the eye height and locomotion gait when crouch is held", () => {
|
||||
const { context } = createRuntimeControllerContext(
|
||||
createPlayerStartEntity({
|
||||
id: "entity-player-start-crouch"
|
||||
}),
|
||||
(feetPosition, motion) => ({
|
||||
feetPosition: {
|
||||
x: feetPosition.x + motion.x,
|
||||
y: feetPosition.y,
|
||||
z: feetPosition.z + motion.z
|
||||
},
|
||||
grounded: true,
|
||||
collisionCount: 1,
|
||||
groundCollisionNormal: { x: 0, y: 1, z: 0 },
|
||||
collidedAxes: {
|
||||
x: false,
|
||||
y: true,
|
||||
z: false
|
||||
}
|
||||
}),
|
||||
{
|
||||
probePlayerGround: () => ({
|
||||
grounded: true,
|
||||
distance: 0,
|
||||
normal: { x: 0, y: 1, z: 0 },
|
||||
slopeDegrees: 0
|
||||
}),
|
||||
canOccupyPlayerShape: () => true
|
||||
}
|
||||
);
|
||||
const controller = new FirstPersonNavigationController();
|
||||
|
||||
controller.activate(context);
|
||||
window.dispatchEvent(
|
||||
new KeyboardEvent("keydown", { code: "ControlLeft" })
|
||||
);
|
||||
controller.update(0.1);
|
||||
|
||||
const telemetry = context.setFirstPersonTelemetry.mock.calls.at(-1)?.[0];
|
||||
|
||||
expect(telemetry?.locomotionState.gait).toBe("crouch");
|
||||
expect(telemetry?.locomotionState.crouched).toBe(true);
|
||||
expect(telemetry?.eyePosition.y ?? Number.POSITIVE_INFINITY).toBeLessThan(
|
||||
1.6
|
||||
);
|
||||
|
||||
window.dispatchEvent(
|
||||
new KeyboardEvent("keyup", { code: "ControlLeft" })
|
||||
);
|
||||
controller.deactivate(context, {
|
||||
releasePointerLock: false
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user