Update entity registry defaults to include jump, sprint, and crouch settings
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@@ -7,9 +7,12 @@ import {
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DEFAULT_PLAYER_START_BOX_SIZE,
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DEFAULT_PLAYER_START_CAPSULE_HEIGHT,
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DEFAULT_PLAYER_START_CAPSULE_RADIUS,
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DEFAULT_PLAYER_START_CROUCH_SETTINGS,
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DEFAULT_PLAYER_START_EYE_HEIGHT,
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DEFAULT_PLAYER_START_JUMP_SETTINGS,
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DEFAULT_PLAYER_START_MOVE_SPEED,
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DEFAULT_PLAYER_START_MOVEMENT_CAPABILITIES,
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DEFAULT_PLAYER_START_SPRINT_SETTINGS,
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DEFAULT_SPOT_LIGHT_ANGLE_DEGREES,
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DEFAULT_SPOT_LIGHT_COLOR_HEX,
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DEFAULT_SPOT_LIGHT_DISTANCE,
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@@ -38,7 +41,10 @@ describe("entity registry defaults", () => {
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movementTemplate: {
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kind: "default",
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moveSpeed: DEFAULT_PLAYER_START_MOVE_SPEED,
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capabilities: DEFAULT_PLAYER_START_MOVEMENT_CAPABILITIES
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capabilities: DEFAULT_PLAYER_START_MOVEMENT_CAPABILITIES,
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jump: DEFAULT_PLAYER_START_JUMP_SETTINGS,
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sprint: DEFAULT_PLAYER_START_SPRINT_SETTINGS,
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crouch: DEFAULT_PLAYER_START_CROUCH_SETTINGS
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},
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collider: {
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mode: "capsule",
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