Add test for showing authored jump, sprint, and crouch bindings in Player Start inspector
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@@ -137,4 +137,46 @@ describe("Player Start inspector", () => {
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}
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});
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});
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it("shows authored jump, sprint, and crouch bindings for a selected Player Start", async () => {
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const playerStart = createPlayerStartEntity({
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id: "entity-player-start-locomotion-bindings",
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name: "Locomotion Bindings"
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});
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const store = createEditorStore({
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initialDocument: {
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...createEmptySceneDocument({ name: "Player Start Binding Scene" }),
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entities: {
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[playerStart.id]: playerStart
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}
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}
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});
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render(<App store={store} />);
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await waitFor(() => {
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expect(viewportHostInstances.length).toBeGreaterThan(0);
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});
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act(() => {
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store.setSelection({
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kind: "entities",
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ids: [playerStart.id]
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});
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});
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await waitFor(() => {
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expect(screen.getByTestId("player-start-keyboard-binding-jump")).toBeVisible();
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});
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expect(screen.getByTestId("player-start-gamepad-binding-jump")).toHaveValue(
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"buttonSouth"
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);
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expect(
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screen.getByTestId("player-start-gamepad-binding-sprint")
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).toHaveValue("leftStickPress");
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expect(
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screen.getByTestId("player-start-gamepad-binding-crouch")
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).toHaveValue("buttonEast");
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});
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});
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