Add movement template to player start entity
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@@ -8,6 +8,8 @@ import {
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DEFAULT_PLAYER_START_CAPSULE_HEIGHT,
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DEFAULT_PLAYER_START_CAPSULE_RADIUS,
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DEFAULT_PLAYER_START_EYE_HEIGHT,
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DEFAULT_PLAYER_START_MOVE_SPEED,
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DEFAULT_PLAYER_START_MOVEMENT_CAPABILITIES,
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DEFAULT_SPOT_LIGHT_ANGLE_DEGREES,
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DEFAULT_SPOT_LIGHT_COLOR_HEX,
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DEFAULT_SPOT_LIGHT_DISTANCE,
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@@ -33,6 +35,11 @@ describe("entity registry defaults", () => {
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position: { x: 0, y: 0, z: 0 },
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yawDegrees: 0,
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navigationMode: "firstPerson",
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movementTemplate: {
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kind: "default",
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moveSpeed: DEFAULT_PLAYER_START_MOVE_SPEED,
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capabilities: DEFAULT_PLAYER_START_MOVEMENT_CAPABILITIES
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},
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collider: {
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mode: "capsule",
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eyeHeight: DEFAULT_PLAYER_START_EYE_HEIGHT,
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