Add movement template to player start entity

This commit is contained in:
2026-04-11 18:01:50 +02:00
parent 0b6b7704ea
commit 98fd79f609

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@@ -8,6 +8,8 @@ import {
DEFAULT_PLAYER_START_CAPSULE_HEIGHT,
DEFAULT_PLAYER_START_CAPSULE_RADIUS,
DEFAULT_PLAYER_START_EYE_HEIGHT,
DEFAULT_PLAYER_START_MOVE_SPEED,
DEFAULT_PLAYER_START_MOVEMENT_CAPABILITIES,
DEFAULT_SPOT_LIGHT_ANGLE_DEGREES,
DEFAULT_SPOT_LIGHT_COLOR_HEX,
DEFAULT_SPOT_LIGHT_DISTANCE,
@@ -33,6 +35,11 @@ describe("entity registry defaults", () => {
position: { x: 0, y: 0, z: 0 },
yawDegrees: 0,
navigationMode: "firstPerson",
movementTemplate: {
kind: "default",
moveSpeed: DEFAULT_PLAYER_START_MOVE_SPEED,
capabilities: DEFAULT_PLAYER_START_MOVEMENT_CAPABILITIES
},
collider: {
mode: "capsule",
eyeHeight: DEFAULT_PLAYER_START_EYE_HEIGHT,