Commit Graph

1368 Commits

Author SHA1 Message Date
32f3c11d0d Remove unused parameter 'activeShape' from StepPlayerLocomotionOptions 2026-04-11 18:47:15 +02:00
601decc9c3 Add optional chaining to probePlayerGround in third-person-navigation-controller.ts 2026-04-11 18:42:46 +02:00
cb04633a6a Add optional chaining to probePlayerGround in first-person-navigation-controller.ts 2026-04-11 18:42:46 +02:00
d6c021616a Handle undefined locomotionState in App.tsx 2026-04-11 18:42:46 +02:00
f83e2dc960 Update telemetry display in App.tsx 2026-04-11 18:41:35 +02:00
3fe479f947 Add locomotion actions and update labels in App.tsx 2026-04-11 18:41:12 +02:00
e5d3352e2f Update action label in App.tsx 2026-04-11 18:41:12 +02:00
4fcb5268d8 Refactor and add new gamepad action binding handling in App.tsx 2026-04-11 18:40:49 +02:00
cfa5e6c25a Update state type in App.tsx 2026-04-11 18:40:49 +02:00
b9844f1b31 Add functions to format runner locomotion state details 2026-04-11 18:40:34 +02:00
c48d9f2bd0 Update player movement and input handling in App.tsx 2026-04-11 18:40:24 +02:00
6c060b5562 Update App.tsx with new player start gamepad action bindings and locomotion actions 2026-04-11 18:40:15 +02:00
2f6651d127 Refactor ThirdPersonNavigationController for improved locomotion handling 2026-04-11 18:38:37 +02:00
3cf2297038 Refactor third-person navigation controller with new player shape and locomotion state handling 2026-04-11 18:37:55 +02:00
a807526d61 Update eye position calculation in first-person navigation controller 2026-04-11 18:37:55 +02:00
ce7b00f020 Refactor first-person navigation controller logic 2026-04-11 18:37:25 +02:00
1b2a5a658f Update first-person navigation controller to include player shape cloning and locomotion state creation 2026-04-11 18:36:50 +02:00
2f43e60677 Update first-person navigation controller with new player shape and locomotion logic 2026-04-11 18:36:42 +02:00
e2403f00d4 Add collision detection methods in runtime-host.ts 2026-04-11 18:36:10 +02:00
871a0d4edc Add player shape signature tracking and update logic 2026-04-11 18:36:01 +02:00
b040c832b2 Simplify rotation handling in collision casting 2026-04-11 18:36:01 +02:00
2bd4fea8eb Add collision detection and ground probing functionality in RapierCollisionWorld 2026-04-11 18:35:44 +02:00
c696b69d45 Add player collider synchronization method 2026-04-11 18:35:26 +02:00
4660287b4b Add player query shape creation and vector conversion functions 2026-04-11 18:35:21 +02:00
9b75fc4500 Add player locomotion logic for runtime-three 2026-04-11 18:35:17 +02:00
a9e169370e Add support for jump, sprint, and crouch actions in player input bindings 2026-04-11 18:33:03 +02:00
96bfd75618 Expand locomotion state and add ground probing functionality 2026-04-11 18:32:39 +02:00
4c0c5090b4 Add crouching functionality and utility functions for player shape 2026-04-11 18:32:35 +02:00
b29d046954 Add validation for jump, sprint, and crouch keyboard and gamepad bindings in scene document validation 2026-04-11 18:26:56 +02:00
8effec165c Add support for player start gamepad action bindings in migrate-scene-document.ts 2026-04-11 18:23:50 +02:00
e71f4f9bbd Bump SCENE_DOCUMENT_VERSION to 32 and add PLAYER_START_LOCOMOTION_CORE_SCENE_DOCUMENT_VERSION 2026-04-11 18:23:50 +02:00
c233134522 Add jump, sprint, and crouch actions to player input bindings 2026-04-11 18:23:00 +02:00
f53c602f97 Add planar reflection rendering logic 2026-04-11 18:10:29 +02:00
3c522bca0f Add player movement to runtime scene build 2026-04-11 18:05:55 +02:00
0b6b7704ea Add movement template selection to App component 2026-04-11 18:01:34 +02:00
e2f327ce07 Include movementTemplate in applyPlayerStartChange function 2026-04-11 18:01:30 +02:00
21a7eae9aa Initialize and update playerStartMovementTemplateDraft in App.tsx 2026-04-11 18:01:30 +02:00
e1978d929d Add playerStartMovementTemplateDraft state in App.tsx 2026-04-11 18:01:30 +02:00
2e62f495e4 Add helper functions for player start movement template labels and descriptions in App.tsx 2026-04-11 18:01:12 +02:00
7bd9d28b40 Update App.tsx with new player start movement template constants and functions 2026-04-11 18:01:12 +02:00
b1bafdb4ce Update third-person navigation controller to use player movement speed and clone runtime player movement 2026-04-11 18:00:54 +02:00
3dfa4e4a4f Update movement handling in FirstPersonNavigationController 2026-04-11 18:00:48 +02:00
c8e7b4f77f Add RuntimePlayerMovement to FirstPersonTelemetry 2026-04-11 18:00:48 +02:00
b3946aedb1 Remove unused function clonePlayerStartMovementTemplate 2026-04-11 18:00:48 +02:00
19d9d8c36a Implement cloning functions for player movement capabilities and runtime player movement 2026-04-11 18:00:14 +02:00
1aa67b0863 auto-git:
[change] src/runtime-three/runtime-scene-build.ts
2026-04-11 17:59:44 +02:00
9ecbf0c7e3 Update runtime-scene-build.ts with new player start movement template functions 2026-04-11 17:59:43 +02:00
aad686047b Fix null check for movementTemplate in scene-document-validation.ts 2026-04-11 17:59:43 +02:00
a05d644b62 Validate Player Start movement template 2026-04-11 17:59:33 +02:00
d793898c62 Import isPlayerStartMovementTemplateKind 2026-04-11 17:59:33 +02:00