Update eye position calculation in first-person navigation controller
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@@ -360,9 +360,7 @@ export class FirstPersonNavigationController implements NavigationController {
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const eyePosition = toEyePosition(
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this.feetPosition,
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getFirstPersonPlayerEyeHeight(
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this.context.getRuntimeScene().playerCollider
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)
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getFirstPersonPlayerEyeHeight(this.activePlayerShape)
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);
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const cameraVolumeState =
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this.context.resolvePlayerVolumeState(eyePosition);
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