Include movementTemplate in applyPlayerStartChange function

This commit is contained in:
2026-04-11 18:01:20 +02:00
parent 21a7eae9aa
commit e2f327ce07

View File

@@ -4024,6 +4024,7 @@ export function App({ store, initialStatusMessage }: AppProps) {
const applyPlayerStartChange = (
overrides: {
colliderMode?: PlayerStartColliderMode;
movementTemplate?: PlayerStartMovementTemplate;
navigationMode?: PlayerStartNavigationMode;
inputBindings?: PlayerStartInputBindings;
} = {}
@@ -4041,6 +4042,8 @@ export function App({ store, initialStatusMessage }: AppProps) {
const yawDegrees = readYawDegreesDraft(playerStartYawDraft);
const navigationMode =
overrides.navigationMode ?? playerStartNavigationModeDraft;
const movementTemplate =
overrides.movementTemplate ?? playerStartMovementTemplateDraft;
const colliderMode =
overrides.colliderMode ?? playerStartColliderModeDraft;
const inputBindings =
@@ -4051,6 +4054,7 @@ export function App({ store, initialStatusMessage }: AppProps) {
position: snappedPosition,
yawDegrees,
navigationMode,
movementTemplate,
inputBindings,
collider: {
mode: colliderMode,