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f338c8cd48
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Add dampScalar function to runtime-host.ts
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2026-04-11 19:08:08 +02:00 |
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030068cc39
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Update telemetry reference in createPlayerWaterContactBounds
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2026-04-11 19:08:08 +02:00 |
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e282ad3974
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Update telemetry references in RuntimeHost
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2026-04-11 19:07:05 +02:00 |
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0e74013d57
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Refactor telemetry handler methods in RuntimeHost
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2026-04-11 19:06:52 +02:00 |
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c4fe5926b4
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Update telemetry handling in RuntimeHost
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2026-04-11 19:06:52 +02:00 |
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f86cb8cadf
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Update runtime-host.ts with new telemetry and hook states
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2026-04-11 19:06:43 +02:00 |
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743b2b55e4
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Update telemetry handling in ThirdPersonNavigationController
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2026-04-11 19:05:53 +02:00 |
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e9b8eb1a42
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Update player controller telemetry and add jump/head bump tracking
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2026-04-11 19:05:44 +02:00 |
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10237aae27
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Update third-person navigation controller with telemetry support
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2026-04-11 19:05:36 +02:00 |
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5be9a08044
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Update first-person navigation controller with telemetry support
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2026-04-11 19:05:36 +02:00 |
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44070f06c6
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Add player controller telemetry functionality
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2026-04-11 19:05:36 +02:00 |
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1a0bc64234
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Refactor telemetry and player movement interfaces in runtime-three
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2026-04-11 19:04:36 +02:00 |
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472021e844
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Add snap-to-ground distance constant and adjust character controller logic
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2026-04-11 19:04:25 +02:00 |
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2ca03db6bc
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Remove unused case 'none' in RapierCollisionWorld.ts
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2026-04-11 18:52:09 +02:00 |
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ce83ee585c
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Update scene document migration logic
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2026-04-11 18:49:00 +02:00 |
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dec72e05eb
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Remove unused parameter 'activeShape' from ThirdPersonNavigationController update method
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2026-04-11 18:47:15 +02:00 |
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e13b94cb21
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Remove unused parameter 'activeShape' from FirstPersonNavigationController update method
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2026-04-11 18:47:15 +02:00 |
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32f3c11d0d
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Remove unused parameter 'activeShape' from StepPlayerLocomotionOptions
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2026-04-11 18:47:15 +02:00 |
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11ae2106ad
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Add test for migrating version 31 Player Start movement bindings to include default jump, sprint, and crouch actions
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2026-04-11 18:45:47 +02:00 |
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bf34e5e971
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Add input bindings for keyboard and gamepad in entity-instances.test.ts
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2026-04-11 18:45:14 +02:00 |
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7974838464
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Add test for showing authored jump, sprint, and crouch bindings in Player Start inspector
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2026-04-11 18:45:09 +02:00 |
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c27339ed23
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Add jump, sprint, and crouch bindings to scene document JSON tests
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2026-04-11 18:45:09 +02:00 |
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4c42cbbaf2
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Update input bindings validation in scene document tests
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2026-04-11 18:44:49 +02:00 |
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7ff9d760d4
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Refactor telemetry creation in tests/unit/runner-canvas.test.tsx
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2026-04-11 18:44:42 +02:00 |
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c1f0cacd83
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Update ThirdPersonNavigationController tests with sprint input handling
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2026-04-11 18:44:33 +02:00 |
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03a773d057
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Add collisionCount and groundCollisionNormal to FirstPersonNavigationController tests
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2026-04-11 18:44:33 +02:00 |
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a1c066fb92
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Add tests for jumping and crouching in FirstPersonNavigationController
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2026-04-11 18:43:41 +02:00 |
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601decc9c3
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Add optional chaining to probePlayerGround in third-person-navigation-controller.ts
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2026-04-11 18:42:46 +02:00 |
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cb04633a6a
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Add optional chaining to probePlayerGround in first-person-navigation-controller.ts
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2026-04-11 18:42:46 +02:00 |
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d6c021616a
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Handle undefined locomotionState in App.tsx
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2026-04-11 18:42:46 +02:00 |
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f83e2dc960
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Update telemetry display in App.tsx
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2026-04-11 18:41:35 +02:00 |
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3fe479f947
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Add locomotion actions and update labels in App.tsx
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2026-04-11 18:41:12 +02:00 |
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e5d3352e2f
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Update action label in App.tsx
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2026-04-11 18:41:12 +02:00 |
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4fcb5268d8
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Refactor and add new gamepad action binding handling in App.tsx
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2026-04-11 18:40:49 +02:00 |
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cfa5e6c25a
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Update state type in App.tsx
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2026-04-11 18:40:49 +02:00 |
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b9844f1b31
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Add functions to format runner locomotion state details
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2026-04-11 18:40:34 +02:00 |
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c48d9f2bd0
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Update player movement and input handling in App.tsx
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2026-04-11 18:40:24 +02:00 |
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6c060b5562
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Update App.tsx with new player start gamepad action bindings and locomotion actions
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2026-04-11 18:40:15 +02:00 |
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2f6651d127
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Refactor ThirdPersonNavigationController for improved locomotion handling
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2026-04-11 18:38:37 +02:00 |
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3cf2297038
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Refactor third-person navigation controller with new player shape and locomotion state handling
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2026-04-11 18:37:55 +02:00 |
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a807526d61
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Update eye position calculation in first-person navigation controller
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2026-04-11 18:37:55 +02:00 |
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ce7b00f020
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Refactor first-person navigation controller logic
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2026-04-11 18:37:25 +02:00 |
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1b2a5a658f
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Update first-person navigation controller to include player shape cloning and locomotion state creation
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2026-04-11 18:36:50 +02:00 |
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2f43e60677
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Update first-person navigation controller with new player shape and locomotion logic
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2026-04-11 18:36:42 +02:00 |
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e2403f00d4
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Add collision detection methods in runtime-host.ts
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2026-04-11 18:36:10 +02:00 |
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871a0d4edc
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Add player shape signature tracking and update logic
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2026-04-11 18:36:01 +02:00 |
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b040c832b2
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Simplify rotation handling in collision casting
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2026-04-11 18:36:01 +02:00 |
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2bd4fea8eb
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Add collision detection and ground probing functionality in RapierCollisionWorld
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2026-04-11 18:35:44 +02:00 |
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c696b69d45
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Add player collider synchronization method
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2026-04-11 18:35:26 +02:00 |
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4660287b4b
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Add player query shape creation and vector conversion functions
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2026-04-11 18:35:21 +02:00 |
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