Commit Graph

4096 Commits

Author SHA1 Message Date
de88f612f8 Add test case for target assist fading when camera collision occurs 2026-04-25 17:02:33 +02:00
a883a2e947 Apply vertical target assist scaling based on camera distance collision 2026-04-25 17:02:23 +02:00
3fe78937e3 Add collision fade constants and smoothStep utility function 2026-04-25 17:02:23 +02:00
62bf25cfe6 Update imports in third-person navigation controller unit tests 2026-04-25 16:56:41 +02:00
e0c1ce76ca Add unit test verifying vertical camera aim adjustment with target assist 2026-04-25 16:54:51 +02:00
c04ee2a751 Adjust lookAtVector calculation to incorporate target assist vertical offset 2026-04-25 16:54:51 +02:00
d5478df76e Implement vertical look assistance calculation in navigation controller 2026-04-25 16:54:15 +02:00
97ede82de7 Initialize constants and state for vertical look assistance 2026-04-25 16:54:15 +02:00
c55606f0b2 Test: Prevent auto-retargeting between close border targets 2026-04-25 16:49:05 +02:00
dc819fd1ba Improve target candidate resolution with player distance filtering 2026-04-25 16:48:43 +02:00
39fc5036e1 Update collision resolution test function to validate positive radius 2026-04-25 16:42:55 +02:00
74da142d65 Remove unused code block from RuntimeHost definition 2026-04-25 16:42:55 +02:00
92608ae395 Update test function signature by removing radius parameter 2026-04-25 16:42:54 +02:00
60d2b3c447 Improve distance assertion for runtime target candidates in tests 2026-04-25 16:40:27 +02:00
1f7464bd3a Refactor and expand RuntimeHost unit tests for target selection and retargeting logic 2026-04-25 16:39:49 +02:00
f1825c32fb Refactor runtime target proposal to prioritize screen-center candidates 2026-04-25 16:39:01 +02:00
5ce0f1f9cf Fix input X sign in RuntimeHost and add test for temporary look-on input in navigation controller 2026-04-25 16:32:49 +02:00
e55db834ab Feat: Add 'Above' NPC entity and related interaction tests 2026-04-25 16:32:34 +02:00
df0d577625 Update look input handling to accept directional screen-space coordinates and return detailed state 2026-04-25 16:31:20 +02:00
b4a533fe01 Update target look input handling to use full movement data 2026-04-25 16:30:29 +02:00
0601b46f8c Refactor pointer input handling and update target look logic in ThirdPersonNavigationController 2026-04-25 16:30:08 +02:00
17768b0fdf Improve camera position calculation using resolved yaw and pitch 2026-04-25 16:29:37 +02:00
d9642d00f6 Refactor target look input handling and implement offset dampening 2026-04-25 16:29:26 +02:00
60f8b26542 Add target look offset variables to navigation controller 2026-04-25 16:29:26 +02:00
8824a42cfa Add target look tracking and improve dampening utilities in third-person navigation controller 2026-04-25 16:27:42 +02:00
ff11b16f42 Refactor runtime target look input to use screen-space projection for candidate selection 2026-04-25 16:27:06 +02:00
4be1e05251 Update runtime target state management to use a boolean switch flag 2026-04-25 16:26:47 +02:00
5881d9d448 Refactor target switching logic and update input handling constants 2026-04-25 16:25:33 +02:00
5f2be9277f Implement structured target look input and advanced shader-based visual targeting effects 2026-04-25 16:25:12 +02:00
72a92ed798 Update test input for handleRuntimeTargetLookInput to use -1 2026-04-25 16:07:34 +02:00
f2fb11b4cc Update test positions for distant runtime interaction elements 2026-04-25 16:06:22 +02:00
3b19c16a14 Adjust type casting for horizontal intent in RuntimeHost 2026-04-25 16:06:22 +02:00
bb05a4b6cb Standardize targeting acquisition range by replacing complex reach multipliers with a fixed acquisition distance 2026-04-25 16:04:57 +02:00
7985afff0c Update RuntimeHost unit tests for target switching and look input handling 2026-04-25 15:58:54 +02:00
ed94970088 Refactor runtime target look input to support directional side targeting and update target state management 2026-04-25 15:58:18 +02:00
d7822b9741 Enhance target assist by tracking look input direction and refining target state logic 2026-04-25 15:52:29 +02:00
9471475e58 Prevent rotation when target look input is consumed 2026-04-25 15:52:16 +02:00
c94b82108f Refactor: Improve look input handling and consumption in ThirdPersonNavigationController 2026-04-25 15:51:06 +02:00
d90f0ac8fa Context: Add handleRuntimeTargetLookInput method to RuntimeControllerContext 2026-04-25 15:51:06 +02:00
ba31e05905 Update RuntimeHost tests to use camera property instead of look intent method 2026-04-25 15:44:27 +02:00
e43c955172 Refactor runtime targeting to use camera direction for accurate candidate resolution 2026-04-25 15:43:55 +02:00
5f74e091c3 Add test for star rotation based on sun orbit 2026-04-25 15:43:24 +02:00
b2e271c383 Refresh runtime targeting state 2026-04-25 15:43:24 +02:00
8fb4b3932e Update star rendering with rotation axis and reduce max active target distance 2026-04-25 15:42:49 +02:00
ef1262f893 Adjust sign convention for camera yaw calculation in third-person navigation 2026-04-25 15:41:20 +02:00
ab5e10fb5a Remove third-person camera look intent reporting from context 2026-04-25 15:41:20 +02:00
fdf0aab98a Enhance star rendering with advanced galaxy and nebula effects 2026-04-25 15:40:43 +02:00
f02f254ac3 Implement star rotation based on celestial orbits 2026-04-25 15:38:37 +02:00
99dc1871d9 Enhance runtime targeting logic and add unit tests for target switching and loss conditions 2026-04-25 15:33:43 +02:00
dd0f6868ac Implement look-directional target switching and refine active runtime target state management 2026-04-25 15:31:37 +02:00