Refactor and expand RuntimeHost unit tests for target selection and retargeting logic
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@@ -3301,7 +3301,7 @@ describe("RuntimeHost", () => {
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expect(
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hostInternals.handleRuntimeTargetLookInput({
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horizontal: 1,
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horizontal: -1,
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vertical: 0
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})
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).toEqual({
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@@ -3316,7 +3316,7 @@ describe("RuntimeHost", () => {
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});
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expect(
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hostInternals.handleRuntimeTargetLookInput({
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horizontal: 1,
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horizontal: -1,
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vertical: 0
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})
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).toEqual({
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@@ -3436,7 +3436,7 @@ describe("RuntimeHost", () => {
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host.dispose();
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});
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it("clears an active target when the player moves too far away", () => {
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it("retargets to the centered on-screen candidate before clearing a distant active target", () => {
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const host = new RuntimeHost({
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enableRendering: false
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});
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@@ -3445,6 +3445,115 @@ describe("RuntimeHost", () => {
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activeController: unknown;
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thirdPersonController: unknown;
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currentPlayerControllerTelemetry: unknown;
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runtimeTargetCandidates: Array<{
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kind: "npc";
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entityId: string;
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prompt: string;
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position: { x: number; y: number; z: number };
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center: { x: number; y: number; z: number };
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distance: number;
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range: number;
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viewDot: number;
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score: number;
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}>;
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proposedRuntimeTarget: {
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kind: "npc";
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entityId: string;
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} | null;
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activeRuntimeTargetReference: {
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kind: "npc";
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entityId: string;
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} | null;
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camera: PerspectiveCamera;
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updateActiveRuntimeTargetLockState(): void;
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};
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hostInternals.runtimeScene = {
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entities: {
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npcs: [
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{
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entityId: "npc-far",
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visible: true,
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position: { x: 0, y: 0, z: 16 },
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collider: { mode: "capsule", radius: 0.35, height: 1.8, eyeHeight: 1.6 },
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name: "Far",
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defaultDialogueId: null,
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dialogues: []
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},
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{
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entityId: "npc-near",
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visible: true,
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position: { x: 0, y: 0, z: 6 },
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collider: { mode: "capsule", radius: 0.35, height: 1.8, eyeHeight: 1.6 },
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name: "Near",
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defaultDialogueId: null,
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dialogues: []
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}
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],
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interactables: [],
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cameraRigs: []
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},
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interactionLinks: [
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{ id: "link-far", sourceEntityId: "npc-far", trigger: "click", action: { type: "runSequence", sequenceId: "noop" } },
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{ id: "link-near", sourceEntityId: "npc-near", trigger: "click", action: { type: "runSequence", sequenceId: "noop" } }
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]
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} as never;
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hostInternals.activeController = hostInternals.thirdPersonController;
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hostInternals.currentPlayerControllerTelemetry = {
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eyePosition: { x: 0, y: 1.6, z: 0 }
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};
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hostInternals.activeRuntimeTargetReference = {
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kind: "npc",
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entityId: "npc-far"
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};
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hostInternals.runtimeTargetCandidates = [
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{
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kind: "npc",
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entityId: "npc-near",
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prompt: "Talk",
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position: { x: 0, y: 0, z: 6 },
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center: { x: 0, y: 0.9, z: 6 },
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distance: 6,
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range: 1.5,
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viewDot: 1,
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score: 2
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}
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];
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hostInternals.camera.position.set(0, 1.6, 0);
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hostInternals.camera.lookAt(0, 0.9, 6);
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hostInternals.camera.updateMatrixWorld();
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hostInternals.camera.updateProjectionMatrix();
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hostInternals.updateActiveRuntimeTargetLockState();
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expect(hostInternals.activeRuntimeTargetReference).toEqual({
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kind: "npc",
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entityId: "npc-near"
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});
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expect(hostInternals.proposedRuntimeTarget).toEqual({
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kind: "npc",
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entityId: "npc-near",
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prompt: "Talk",
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position: { x: 0, y: 0, z: 6 },
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center: { x: 0, y: 0.9, z: 6 },
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distance: 6,
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range: 1.5,
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viewDot: 1,
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score: 2
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});
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host.dispose();
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});
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it("clears an active target when the player moves too far away without an on-screen fallback", () => {
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const host = new RuntimeHost({
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enableRendering: false
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});
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const hostInternals = host as unknown as {
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runtimeScene: unknown;
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activeController: unknown;
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thirdPersonController: unknown;
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currentPlayerControllerTelemetry: unknown;
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runtimeTargetCandidates: unknown[];
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activeRuntimeTargetReference: {
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kind: "npc";
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entityId: string;
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@@ -3480,6 +3589,7 @@ describe("RuntimeHost", () => {
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kind: "npc",
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entityId: "npc-far"
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};
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hostInternals.runtimeTargetCandidates = [];
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hostInternals.updateActiveRuntimeTargetLockState();
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@@ -3487,6 +3597,81 @@ describe("RuntimeHost", () => {
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host.dispose();
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});
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it("proposes the target closest to screen center instead of the nearest candidate", () => {
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const host = new RuntimeHost({
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enableRendering: false
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});
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const hostInternals = host as unknown as {
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runtimeScene: unknown;
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sceneReady: boolean;
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activeController: unknown;
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thirdPersonController: unknown;
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currentPlayerControllerTelemetry: unknown;
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runtimeTargetCandidates: Array<{
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kind: "npc";
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entityId: string;
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distance: number;
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}>;
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proposedRuntimeTarget: {
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kind: "npc";
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entityId: string;
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} | null;
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camera: PerspectiveCamera;
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refreshRuntimeTargetingState(): void;
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};
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hostInternals.runtimeScene = {
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entities: {
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npcs: [
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{
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entityId: "npc-close-edge",
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visible: true,
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position: { x: 3, y: 0, z: 4 },
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collider: { mode: "capsule", radius: 0.35, height: 1.8, eyeHeight: 1.6 },
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name: "Close Edge",
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defaultDialogueId: null,
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dialogues: []
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},
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{
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entityId: "npc-center-farther",
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visible: true,
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position: { x: 0, y: 0, z: 10 },
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collider: { mode: "capsule", radius: 0.35, height: 1.8, eyeHeight: 1.6 },
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name: "Center Farther",
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defaultDialogueId: null,
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dialogues: []
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}
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],
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interactables: [],
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cameraRigs: []
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},
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interactionLinks: [
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{ id: "link-close-edge", sourceEntityId: "npc-close-edge", trigger: "click", action: { type: "runSequence", sequenceId: "noop" } },
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{ id: "link-center-farther", sourceEntityId: "npc-center-farther", trigger: "click", action: { type: "runSequence", sequenceId: "noop" } }
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]
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} as never;
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hostInternals.sceneReady = true;
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hostInternals.activeController = hostInternals.thirdPersonController;
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hostInternals.currentPlayerControllerTelemetry = {
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eyePosition: { x: 0, y: 1.6, z: 0 }
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};
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hostInternals.camera.position.set(0, 1.6, 0);
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hostInternals.camera.lookAt(0, 0.9, 10);
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hostInternals.camera.updateMatrixWorld();
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hostInternals.camera.updateProjectionMatrix();
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hostInternals.refreshRuntimeTargetingState();
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expect(hostInternals.runtimeTargetCandidates[0]?.entityId).toBe(
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"npc-close-edge"
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);
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expect(hostInternals.proposedRuntimeTarget).toMatchObject({
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kind: "npc",
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entityId: "npc-center-farther"
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});
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host.dispose();
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});
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it("clears runtime targeting when switching into first-person mode", () => {
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const host = new RuntimeHost({
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enableRendering: false
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